lauf
iris
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lauf | iris | |
---|---|---|
5 | 10 | |
63 | 324 | |
- | 0.6% | |
5.9 | 3.1 | |
14 days ago | 10 months ago | |
C++ | C++ | |
Boost Software License 1.0 | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lauf
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What could go wrong making a VM? A feeling of dread.
I have a VM lying around: https://github.com/foonathan/lauf
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Any data/research on the value and cost of growable coroutine stacks?
Yeah, that's what I'm doing in lauf. When returning, the stack segments stay allocated and can be reused when it reaches the end again.
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wrench (tiny, fast, c-like interpreter): created a webpage and now looking for benchmark code
I'm working on lauf, which is a low-level bytecode Interpreter: https://github.com/foonathan/lauf
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September 2022 monthly "What are you working on?" thread
I've been working on a generic bytecode interpreter the last couple of months. It reached a point where I needed to test it in a real compiler, so I've started writing a C interpreter.
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C++ Show and Tell - September 2022
I'm currently writing a C interpreter using my lauf bytecode interpreter. It's developed live on Youtube where I'm streaming every Tuesday and Thursday at 17:00 CEST/CET: https://www.youtube.com/c/foonathan
iris
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High level overview of my custom game engine
Not sure what the original comment was, but the engine is in C++ and open source https://github.com/irisengine/iris
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C++ Show and Tell - September 2022
A cross platform 3D game engine. Supports rendering, physics, job system and scripting https://github.com/irisengine/iris
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
RenderCommand
- My custom game engine, been developing on and off for a few years
- My custom game engine, been developing on and off for the last few years
What are some alternatives?
code-style-agnostic-search - Coding Style -agnostic (and more) search for C++
Dependencies - A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
HexCtrl - Fully-featured Hex Control written in C++/MFC.
windows_registry_folder_wmi_enumerator - Use C++11 range for-loop to enumerate registry keys/values, folder and WMI queries
StrToNum - String to Number conversion constexpr library, for char and wchar_t strings.
LazyExpression - Variadic recursive expression templates with lazy evaluation which look like ordinary (possibly nested) containers.
particle-life - A simple program to simulate artificial life using attraction/reuplsion forces between many particles
clauf - A C interpreter developed live on YouTube
DependencyViewer
tsmp