AvatarMe
raymarching-workshop
AvatarMe | raymarching-workshop | |
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1 | 1 | |
649 | 928 | |
- | 0.0% | |
4.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
- | MIT License |
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AvatarMe
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Where to start with the software side of Disney's latest single shot paper?
Some of the more recent ones I've seen with really good results like AvatarMe always say they will release code but don't. However, AvatarMe just updated their readme and say you can request the code / dataset if you are using it for research, so maybe I'd start there because I don't expect Disney would give you that. You might be able to take what they're doing and add some of Disney's stuff to it.
raymarching-workshop
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Saw this in the unity sub and was wondering if there were any tutorials or if anybody had an idea on how to achieve this in unreal engine?
but here is a good resource to learn about sdf and raymarching: https://github.com/electricsquare/raymarching-workshop
What are some alternatives?
stargan-v2 - StarGAN v2 - Official PyTorch Implementation (CVPR 2020)
VoxelPlugin - Voxel Plugin for Unreal Engine
CVPR2024-Papers-with-Code - CVPR 2024 论文和开源项目合集
raytk - Raymarching shader toolkit for TouchDesigner
Texture - Smooth asynchronous user interfaces for iOS apps.
sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
lo-rez - A low-resolution view on a tiny Minecraft
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
cycles - The Cycles Render Engine - official mirror
MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
Renderman - Code and Slides for the NCCA Renderman lectures