dice VS haskanoid

Compare dice vs haskanoid and see what are their differences.

dice

Simplistic D&D style dice-rolling system. (by lambdabot)

haskanoid

A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support. (by ivanperez-keera)
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dice haskanoid
- 3
6 270
- -
0.0 8.0
about 2 years ago about 1 year ago
Haskell Haskell
The Unlicense LicenseRef-OtherLicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dice

Posts with mentions or reviews of dice. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning dice yet.
Tracking mentions began in Dec 2020.

haskanoid

Posts with mentions or reviews of haskanoid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

What are some alternatives?

When comparing dice and haskanoid you can also consider the following projects:

general-games - Haskell package with helpful structures for a variety of games

aeson-tiled - Aeson instances for Tiled map editor types

layers-game - A prototypical 2d platform game

breakout - Breakout

halma - Chinese Checkers Haskell library, GUI application and Telegram bot

affection

h2048 - An Implementation of Game 2048

dominion - A Dominion simulator in Haskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Monadius - 2-D arcade scroller

Nomyx - The Nomyx game

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at