lambda-converters
Strongly-typed lambda expressions as value converters, data template selectors, and validation rules (by michael-damatov)
Win2D
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. (by microsoft)
lambda-converters | Win2D | |
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4 | 8 | |
134 | 1,753 | |
- | 0.7% | |
0.0 | 7.2 | |
over 4 years ago | 2 months ago | |
C# | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lambda-converters
Posts with mentions or reviews of lambda-converters.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-05.
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WPF Begins its Long Goodbye
Yeah, I think some things go a bit too far. I also think they tried too hard to solve certain things (poorly) in XAML that frankly shouldn't be declarative. There's a few things you can do to make WPF less painful. I recommend using https://github.com/michael-damatov/lambda-converters, for example, rather than writing whole-blown converter classes of your own.
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(rant/discussion/question) Why does wpf seem so overly complicated?
something like https://github.com/michael-damatov/lambda-converters should be built in because writing a whole-ass class is inexplicably verbose for 95% of things people do with converters
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Example of something that WPF can do (functionality wise) and WinForms cannot? advanced feature?
instead of full-blown converters in C#, let me write inline lambdas right in the XAML. Blazor lets me do that, sort of. (I use https://github.com/michael-damatov/lambda-converters so I at least don't have to write entire types.)
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Best alternatives for WPF for sustainability and free controls?
I haven’t dived too deep into MVU either, but at a glance, it seems more focused on lambdas. IMHO, one of the weak spots in MVVM/XAML is how much boilerplate you have to write for a converter, when oftentimes just a lambda would do. This lib helps, but it still isn’t inline with the rest of the UI.
Win2D
Posts with mentions or reviews of Win2D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-18.
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.