blade VS printpdf

Compare blade vs printpdf and see what are their differences.

blade

Sharp and simple graphics library (by kvark)
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blade printpdf
2 2
376 766
- -
9.2 7.7
15 days ago about 2 months ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blade

Posts with mentions or reviews of blade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-07.
  • Zed Decoded: Linux When? – Zed Blog
    7 projects | news.ycombinator.com | 7 May 2024
    What I find interesting is that kwark, the open source contributor that made Linux port possible was the main developer on wgpu at Mozilla, yet he decided to build an alternative [1] to wgpu that he used for zed. I wonder what's the rational for that.

    [1]: https://github.com/kvark/blade

  • Ray query example in Blade
    2 projects | /r/rust_gamedev | 22 Feb 2023
    This is basically Ray Tracing support in Blade. So far, only ray queries are supported. Unlike prior work on ray tracing in Rust, this is original due to all shader code being WGSL, see the Naga PR.

printpdf

Posts with mentions or reviews of printpdf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • What's everyone working on this week (40/2022)?
    4 projects | /r/rust | 3 Oct 2022
    Making a PDF builder on top of https://crates.io/crates/printpdf, which is a bit low level to work (you have to manually calculate text position etc). This builder keeps track of position, margin, font management and so on so writing a PDF becomes straightforward.
  • Anyway to write a pdf top down using Rust?
    1 project | /r/rust | 16 Nov 2021
    Hello, this question may be quite specific, but has anyone successfully built a pdf document writing from top to the bottom? I am trying to programmatically generate a pdf document with text only using printpdf, but its use_text function generates text based on coordinates going from the bottom. Meanwhile, there is no way for me to determine the y-axis given the font size affects the distance to the bottom. Does anyone else here have a better strategy? Thank you very much

What are some alternatives?

When comparing blade and printpdf you can also consider the following projects:

tera - A template engine for Rust based on Jinja2/Django

lopdf - A Rust library for PDF document manipulation.

grex - A command-line tool and Rust library with Python bindings for generating regular expressions from user-provided test cases

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

juniper - GraphQL server library for Rust

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

quadtree - 🌲 Point/region Quadtree implementation for Rust.

wasm-pdf - Generate PDF files with JavaScript and WASM (WebAssembly)

vortex - A tool to extract images from pdf files

Prime-Data - Computed data for primes

photonio - An efficient runtime for asynchronous applications in Rust.