koreader-base
picolove
koreader-base | picolove | |
---|---|---|
1 | 7 | |
122 | 722 | |
0.0% | 0.4% | |
9.3 | 8.5 | |
1 day ago | 7 days ago | |
Lua | Lua | |
GNU Affero General Public License v3.0 | zlib License |
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koreader-base
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project design with lua
Can't give you a tutorial, but maybe it is interesting to you how we (well, I'm not an active part of the team anymore, it has evolved considerably after my active time in that project - back in the day, I kicked off the humble beginnings) in the KOReader project went on, so I suggest to study that. We've separated the "glue" part - https://github.com/koreader/koreader-base - from the "application" part, https://github.com/koreader/koreader That approach served well, if I'm any judge, since the former deals with C/Lua interop (API and LuaJIT's FFI), while the latter is a "pure" Lua framework. Start with reading "reader.lua", it will eventually call in the main application loop, UIManager:run().
picolove
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Pico 8 in other software
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
- LÖVE: a framework to make 2D games in Lua
- Turns are better than radians
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Simple Engine ontop of löve framework?
You should check out picolove (https://github.com/picolove/picolove). It’s the PICO-8 API implemented in Löve. It can run PICO-8 games, but it doesn’t have support for the PICO-8 dev tools (code editor, sprite editor, etc…)
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
PicoLove also see love2d below
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What are some free alternatives to P8?
I've never used it, but you could try picolove. It's a reimplementation of the PICO-8 API in Love2D. So, only the code part is there and you don't get the music/sprite/map editor, and all the other stuff that makes PICO-8 PICO-8. If you plan on buying PICO-8 later though, this could be a good primer to learn the API for free
- Pico-8 – Fantasy Console
What are some alternatives?
koreader - An ebook reader application supporting PDF, DjVu, EPUB, FB2 and many more formats, running on Cervantes, Kindle, Kobo, PocketBook and Android devices
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
zathura-pywal - A better version of zathura-pywal that saves settings and features alpha transparency
quadplay - The quadplay✜ fantasy console
fzy-lua-native - Luajit FFI bindings to FZY
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
dragon_demo_platformer - PICO-8 Fooling and Learning
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
nmap - Nmap - the Network Mapper. Github mirror of official SVN repository.
zelda-lua - a small zelda type game with love2d
raylib - A simple and easy-to-use library to enjoy videogames programming