Konva
A-Frame
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Konva | A-Frame | |
---|---|---|
27 | 85 | |
9,026 | 15,167 | |
3.4% | 1.2% | |
9.1 | 8.8 | |
7 days ago | 3 days ago | |
TypeScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Konva
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Any Ideas How to Create a Graph Builder UI in React?
used goJS in one project and konva in another
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React: Comparison of JS Canvas Libraries (Konvajs vs Fabricjs)
Konvajs - is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more.
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which technology or framework is used to create geometry-draggable canvas like this?
Konva.js - example
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I made a website that puts your face on your pet, using Cloud Vision and ML. The results are absurd as they are ridiculous
Have a go at petswitch.com if you wish... I made the original Petswitch almost ten years ago, and it's had mild success since then, including CNET writing an article about it and it receiving the prestigious honour of 'most useless website' in week 41 of 2018, as determined by theuselesswebindex.com. Aside from the obvious question of why I even made this, it was getting pretty creaky – I originally built it with PHP and ImageMagick, with the facial features being manually selected via jQuery UI. So I decided to rebuild the whole thing with a full face-to-pet ML pipeline, on static hosting. To get the human face features, the app renders the upload to a temporary img element. This is a handy way to orient the image correctly via the browser, and saves having to deal with EXIF data. It's then resized, rendered to a canvas element, converted to a base64 string, then sent via fetch to Google's Cloud Vision API, which returns landmark coordinates of the face. I use these coordinates to correct any tilt on the face, mask the eyes and mouth via a mask image, then store each masked element as an additional canvas. Detecting pet faces was trickier. Google, Amazon and Microsoft all offer object detection APIs via transfer learning, and the approach is largely the same: you supply a series of images with bounding boxes around the objects you want to detect, either added via a web interface or uploaded via their API. You train a model online from these supplied images, then the service will return the estimated coordinates of any detected objects in an uploaded image. I found a dataset of both cats and dogs that had been labelled with landmarks on their faces, then wrote a script to convert the landmarks into bounding boxes around their eyes and nose, the dimensions based on a simple formula around the distance between the eyes in each image. All in all it's been trained on about 17,000 images of cats and dogs, and the accuracy seems to be pretty good. I was pleased to discover it actually works pretty well on other pets too. I've also added some friendly pets to the Petswitch family for those that don't have a pet on hand. I decided not to use a framework for this, it's written from scratch using a series of ES6 modules – although I did use Konva to handle the manual selection of facial features if the API can't detect a face. I used ParcelJS as my task runner, and my detection APIs are hosted on Firebase Cloud Functions. Let me know if you have any questions, although I can offer no good explanation for why I created this monstrosity...
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Lambda keeps consuming more and more memory until it kills it self
Next I tried with pure Konva (we use a modified version), because I found this: https://github.com/konvajs/konva/issues/1247
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How do I make Design Templates like Canva Templates that are unique but can be modified & exported as an image? Should I use Canvas or WebGL?
Konva or React Konva
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On-line editor for graphics eshop
Both Fabric.js and Konva should be able to help you with this requirement, if you're happy with a canvas-based solution. If you prefer SVG then you could use something like SVG.js
- [AskJS] What is the best canvas library to make an app like figma or integromat?
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[Showoff Saturday] My huge resources collection for web developers just hit over 500 hand-picked links! I bet you'll find *at least* one thing that improves your work day. 🧰
Konva,
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[AskJS] Where are simple 2D/3D non-Geo, non-fancy libraries to be found ?!
Easel, Fabric, Konva, Mesh, P5, Paper, Pencil, Pixi, Pts, Scrawl-canvas, Three, Two.
A-Frame
- Game engine for JavaScript engineer
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AMA with Stan Larroque, founder and CEO of Lynx — Ask all things Mixed Reality here!
When we would be able to use WebXR and A-Frame? You answered in short in the last video, but can you give a clue? :) At least that what is the earliest possible day. Asking because this can make me to wait more for a more polished device if I would not be able to use WebXR for months...
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Three.js learning process
I'd recommend the official docs. Aframe is also worthwhile, it uses threejs under the hood. It has great docs and a focus on AR/VR. Going through all chapters of the docs should give you a great introduction. https://aframe.io/docs/1.3.0/introduction/
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How I Created Augmented Reality(AR) Web App using Only HTML
It uses A-Frame which is a web framework for building virtual reality experiences.
- Does anyone know how to access bounded-floor geometry in oculus quest?
- Web Scraping GitHub Page
- TIL: You can access a user’s camera with just HTML
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The GPU Banana Stand
Good example!
I was trying to use A-frame a bit back, another contender. https://aframe.io/ Somewhat ashamed to admit, I fell on my face a couple times trying to get the legacy cjs modules building with a couple toolchains & put my 3d web projects back in deep-freeze. https://github.com/aframevr/aframe/issues/3732
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How to Make An AR Art?
Maybe https://aframe.io and AR.js is all that you would need?
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3D Virtual Environment Libraries/Frameworks
I think the easiest framework to start with is A-Frame
What are some alternatives?
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
three.js - JavaScript 3D Library.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.
react-canvas - High performance <canvas> rendering for React components
NFT-Marker-Creator - This editor creates NFT markers for ARTOOKIT 5.x
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
hubs - Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
Blazor.SVGEditor - A basic SVG editor written in Blazor Wasm
React ART