Konva VS Scrawl-canvas

Compare Konva vs Scrawl-canvas and see what are their differences.

Konva

Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications. (by konvajs)

Scrawl-canvas

Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun (by KaliedaRik)
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Konva Scrawl-canvas
30 38
10,791 308
1.6% -
8.2 8.5
about 1 month ago 5 days ago
TypeScript JavaScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Konva

Posts with mentions or reviews of Konva. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-03.
  • How I choose Fabric.js again
    2 projects | dev.to | 3 Sep 2023
    Based on this, I found that some of the libraries are dead and no longer have any support. Only two libraries are still alive and have significant amount of stars on GitHub and downloads on NPM. They are Fabric.js and Konva.js.
  • I'm trying to make a Nextjs canva clone for my company
    1 project | /r/developersIndia | 2 Sep 2023
    I have been assigned a task to create a sort of a canva clone which will have almost same features as canva with authentication, access control and rating system(not in this phase). I need help in finding libraries similar to https://konvajs.org/ which has updated docs and great support for Nextjs.
  • What is the appropriate webpack loader for the 'canvas' package in a Node.js environment?
    2 projects | /r/nextjs | 26 May 2023
    I'm currently using konva (& react-konva) package, to utilize it in Node.js enviroment I also need canvas package installed in. However, when running the code encountering this error:
  • Any Ideas How to Create a Graph Builder UI in React?
    2 projects | /r/reactjs | 24 Jan 2023
    used goJS in one project and konva in another
  • How to make something like this in react? (video in description)
    1 project | /r/webdev | 23 Jan 2023
    All the UI part would make sense to do in React. The actual drawing board you likely would need to implement in canvas or SVG. It still could be a React component, but for actual drawing, you'd probably use something like Konva (https://konvajs.org/).
  • Interactive web-based system map
    1 project | /r/learnpython | 18 Jan 2023
  • React: Comparison of JS Canvas Libraries (Konvajs vs Fabricjs)
    3 projects | dev.to | 13 Nov 2022
    Konvajs - is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more.
  • Plug Konva events into RxJS
    1 project | dev.to | 26 Oct 2022
    During the development of a complex interactive UI for the configuration of a digital laboratory ecosystem, we were utilizing the Konva.js library. Konva is a wrapper around the HTML canvas that simplifies working with shapes and interacting with the canvas a lot. Everybody dealing with the plain canvas API knows how much code certain tasks require, especially when user interaction with the drawn shapes is required. The most important features Konva offers to me are
  • which technology or framework is used to create geometry-draggable canvas like this?
    7 projects | /r/Frontend | 23 Oct 2022
    Konva.js - example
  • I made a website that puts your face on your pet, using Cloud Vision and ML. The results are absurd as they are ridiculous
    4 projects | /r/webdev | 22 Oct 2022
    Have a go at petswitch.com if you wish... I made the original Petswitch almost ten years ago, and it's had mild success since then, including CNET writing an article about it and it receiving the prestigious honour of 'most useless website' in week 41 of 2018, as determined by theuselesswebindex.com. Aside from the obvious question of why I even made this, it was getting pretty creaky – I originally built it with PHP and ImageMagick, with the facial features being manually selected via jQuery UI. So I decided to rebuild the whole thing with a full face-to-pet ML pipeline, on static hosting. To get the human face features, the app renders the upload to a temporary img element. This is a handy way to orient the image correctly via the browser, and saves having to deal with EXIF data. It's then resized, rendered to a canvas element, converted to a base64 string, then sent via fetch to Google's Cloud Vision API, which returns landmark coordinates of the face. I use these coordinates to correct any tilt on the face, mask the eyes and mouth via a mask image, then store each masked element as an additional canvas. Detecting pet faces was trickier. Google, Amazon and Microsoft all offer object detection APIs via transfer learning, and the approach is largely the same: you supply a series of images with bounding boxes around the objects you want to detect, either added via a web interface or uploaded via their API. You train a model online from these supplied images, then the service will return the estimated coordinates of any detected objects in an uploaded image. I found a dataset of both cats and dogs that had been labelled with landmarks on their faces, then wrote a script to convert the landmarks into bounding boxes around their eyes and nose, the dimensions based on a simple formula around the distance between the eyes in each image. All in all it's been trained on about 17,000 images of cats and dogs, and the accuracy seems to be pretty good. I was pleased to discover it actually works pretty well on other pets too. I've also added some friendly pets to the Petswitch family for those that don't have a pet on hand. I decided not to use a framework for this, it's written from scratch using a series of ES6 modules – although I did use Konva to handle the manual selection of facial features if the API can't detect a face. I used ParcelJS as my task runner, and my detection APIs are hosted on Firebase Cloud Functions. Let me know if you have any questions, although I can offer no good explanation for why I created this monstrosity...

Scrawl-canvas

Posts with mentions or reviews of Scrawl-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-04.
  • Figma's Journey to TypeScript
    5 projects | news.ycombinator.com | 4 May 2024
    I don't like Typescript because it forces me to think about types and data structures and stuff. Which is a Good Thing because I absolutely have to think about that stuff when working on large codebases with a team of colleagues: without the inline documentation and text editor help TS gives me when working on those codebases I'd be (at least!) 10x slower when refactoring old code or adding new code. And nobody wants to pay a slow developer!

    However ... the one place I refuse to use Typescript is in my side project - a JS canvas library. I can justify this because: 1. it's a big codebase, but I know every line of it intimately having spent the last 10 years (re-)writing it; 2. nobody else contributes (and I kinda like it that way); and 3. I keep a close eye on competing canvas libraries and I've watched several of them go through the immense (frustrating!) work of converting their codebases to TS over the past few years and, seriously, I don't need that pain in my not-paid-for life.

    Even so, I do maintain a .d.ts file for the library's 'API' (the functions devs would use when building a canvas using my library) because the testing, documentation and autocompletion help it offers is too useful to ignore. It is additional work, but it's just one file[1] and I can live with that.

    [1] https://github.com/KaliedaRik/Scrawl-canvas/blob/v8/source/s...

  • Show HN: Dropflow, a CSS layout engine for node or <canvas>
    15 projects | news.ycombinator.com | 21 Mar 2024
    > working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place

    I can confirm this. I've been working on a (much simpler!) text layout engine for my canvas library over the past couple of months and the amount of complexity associated with just stamping some glyphs onto a canvas has left me screaming at my laptop on an almost daily basis. Getting a decent underline was a proud moment!

    Question: did you ever find out what algorithm the various browsers are using to calculate how many words can fit on a given line? I'm almost there, except words will occasionally jump between lines when I scale the text. Really annoying!

    The PR's still a work in progress, but I've got all the functionality I want in there (shaping lines to fit in non-rectangular containers, styling text, text along a non-straight line, dynamic updates, etc). Just need to test and document it all now ... https://github.com/KaliedaRik/Scrawl-canvas/pull/75

  • Ask HN: What are you working on this year?
    1 project | news.ycombinator.com | 1 Jan 2024
    I've got myself organised and prepared a List Of Things To Do[1] to make my 2D Javascript library even better than it already is. Given that I've been working on the library for over 10 years now, and have never before set out such a list, I call this Progress!

    [1] https://github.com/KaliedaRik/Scrawl-canvas/discussions/cate...

  • Pixelating Live with SVG
    1 project | news.ycombinator.com | 24 Dec 2023
    'Kay, I don't know if this anywhere close to what the OP wants, but this sort of live browser tab manipulation is possible to do using a mix of a a canvas element and the browser's Screen Capture API[1] (plus my JS canvas library, once I merge and publish the changes into its next release[2]).

    This solution[3] shows the modified browser tab in a separate browser tab. I've got no idea whether it's possible to do the same sort of trick in the same tab (but probably not). I also have no idea how secure the Screen Capture API is - I'd get very nervous about doing this sort of thing when looking at my bank's online portal!

    [1] https://developer.mozilla.org/en-US/docs/Web/API/Screen_Capt...

    [2] https://github.com/KaliedaRik/Scrawl-canvas/pull/57

    [3] Youtube video of the effect: https://www.youtube.com/watch?v=hCi6LmKMAo0

  • Scrawl-canvas 2D canvas library – proposed roadmap
    1 project | news.ycombinator.com | 28 May 2023
  • Scrawl-canvas - a Javascript library for working with the HTML5 &lt;canvas&gt; element
    1 project | /r/javascript | 2 Mar 2023
  • Motion Canvas – Visualize complex ideas programmatically
    5 projects | news.ycombinator.com | 22 Feb 2023
    My canvas library's README[1] has a video embedded in it. FWIW I'm not convinced it adds anything to the library's sales pitch.

    [1] https://github.com/KaliedaRik/Scrawl-canvas

  • Egui commit: Implement accessibility APIs via AccessKit
    5 projects | news.ycombinator.com | 4 Dec 2022
    > And I’m just mentioning some of the unfixable problems with this approach

    I agree that using a canvas instead of leveraging existing accessibility supplied by HTML/CSS/JS and the DOM is an accessibility nightmare.

    However, I disagree that canvas accessibility issues are "unfixable". Difficult? Yes. But not unfixable. In my view, the element works best in partnership with its wider environment (HTML/CSS/JS and the DOM), not as a replacement for it. With that in mind, we can start to tackle the accessibility issues you raise - fonts, links, interactions, etc.[1][2]

    I have an ambition to one day become intelligent enough to understand/code in Rust, and I'm really glad to see that people are thinking about accessibility as a fundamental part of UIs being developed in Rust.

    [1] - Which is what my JS 2d canvas library tries to do: https://scrawl-v8.rikweb.org.uk/

    [2] - My thoughts on accessibility, and how I try to fix them using my library: https://scrawl-v8.rikweb.org.uk/learn/eleventh-lesson/

  • [AskJS] Why do my coworkers not see the value in frameworks?
    2 projects | /r/javascript | 15 Nov 2022
    If, however, your company is set on this course, I very strongly suggest you use a canvas library - if only for the MVP. Here's my canvas library (spam alert!) ... even if you don't use it in your product, the library might help give you some ideas on how to overcome some of the responsive, interactive and accessibility issues you'll be facing.
  • which technology or framework is used to create geometry-draggable canvas like this?
    7 projects | /r/Frontend | 23 Oct 2022
    Scrawl-canvas - example and another example (links to code at bottom of each page)

What are some alternatives?

When comparing Konva and Scrawl-canvas you can also consider the following projects:

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

tsParticles - tsParticles - Easily create highly customizable JavaScript particles effects, confetti explosions and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.

fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

particles-bg - React particles animation background component

React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.

react-canvas - High performance <canvas> rendering for React components

Mo.js - The motion graphics toolbelt for the web

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

particles.js - A lightweight JavaScript library for creating particles

A-Frame - :a: Web framework for building virtual reality experiences.

GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web