konami
rle_konami
konami | rle_konami | |
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1 | 1 | |
4 | 7 | |
- | - | |
5.4 | 1.7 | |
about 2 months ago | about 1 year ago | |
JavaScript | Python | |
MIT License | MIT License |
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konami
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Konami JS Module
GitHub
rle_konami
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Working with NES Contra (US) tile data - Any tips with RLE compression?
I know I'm totally just replying my own post now, but I'm making progress! The guide I linked previously was extremely helpful, as well as doing some manual address testing with using Mesen and the PPU Memory Tools.I was able to get the following in YY-CHR after converting with RLE_Konami (I'm realizing now that Graveyard Duck may have been more for FDS games) and targeting the address: 0x00012b6b
What are some alternatives?
JMaster-Duel-Bot - A mod and bot for Yu-Gi-Oh! Master Duel (Steam version) [GET https://api.github.com/repos/BullyWiiPlaza/JMaster-Duel-Bot: 403 - Repository access blocked]
nes-development - Ressources for NES development
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
dsvrandom - Randomizer for DS Castlevania games
raptorize-jquery - An homage to the classic Raptorize jQuery plugin by ZURB. Adds support for newer jQuery versions.
nes - A Nintendo Entertainment System (NES) emulator in Python and Cython.
Arcade-TMNT_MiSTer - Konami's Teenage Mutant Ninja Turtles for the MiSTer FPGA platform
Curtail - Simple & useful image compressor.
nes-contra-us - An annotated disassembly with supplemental materials of the Contra (US) NES game.
millfork - Millfork: a middle-level programming language targeting 6502- and Z80-based microcomputers and home consoles