kms-glsl
Remotery
kms-glsl | Remotery | |
---|---|---|
1 | 2 | |
73 | 2,733 | |
- | - | |
6.1 | 7.9 | |
21 days ago | 3 months ago | |
C | C | |
MIT License | Apache License 2.0 |
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kms-glsl
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Run WebGL/OpenGL Shader Without Desktop Environment
I stumbled across this project, which seems perfect for my need, but they have
Remotery
- Remotery - Single c file, realtime cpu/gpu profiler with remote web viewer
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We Trace a KV Database with Less Than 5% Performance Impact
Remotery - https://github.com/Celtoys/Remotery
Visual Studio's built-in profiler is an ok sampling profiler. It doesn't give you a nice multi-thread view which is a huge advantage to a span based profiler.
MTuner is quite nice for debugging memory usage. Which is another gaping hole in the Rust ecosystem. https://github.com/milostosic/mtuner
Lots of tools generate data in a format viewable by the Chrome trace viewer. I think Chrome's tracer viewer is not great. Maybe someday someone will create a viewer for the format that's good. I get cranky when large traces don't render at 60fps. Web-based viewers are almost all very very slow and it makes me sad.
What are some alternatives?
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
easy_profiler - Lightweight profiler library for c++
beatmup - Beatmup: image and signal processing library
Celero - C++ Benchmark Authoring Library/Framework
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
libtap - Write tests in C
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
VLD - Visual Leak Detector for Visual C++ 2008-2015
Ariel_X - A game engine written in C with glfw.
benchmark - A microbenchmark support library
OpenHSP - Hot Soup Processor (HSP3)
hayai - C++ benchmarking framework