klee VS Vrmac

Compare klee vs Vrmac and see what are their differences.

Vrmac

Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4. (by Const-me)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
klee Vrmac
4 45
2,457 104
1.7% -
8.7 3.6
1 day ago over 2 years ago
C++ C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

klee

Posts with mentions or reviews of klee. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-29.
  • GrayC: Greybox Fuzzing of Compilers and Analysers for C [pdf]
    1 project | news.ycombinator.com | 11 Jun 2023
  • Go Noob question: How can I output LLVM IR, instrument it and also looking for a symbolic execution engine
    3 projects | /r/golang | 29 Jul 2022
    I also want to use something like KLEE: https://klee.github.io/
  • If people make game engines in C, why do (other) people say C is impossibly hard and can never be correct?
    2 projects | /r/C_Programming | 29 May 2022
    I think that KLEE was quite good at that. See https://klee.github.io/
  • A Saudi woman's iPhone revealed hacking around the world
    2 projects | news.ycombinator.com | 19 Feb 2022
    I think the most critical part the flow is the integer overflow bug, and it is totally avoidable. I am a software engine at Microsoft. Half my time was spent on security and compliance. We have the right tool, right policy to avoid such things happen. However, I'm not saying Microsoft software is free of integer overflow bugs. I don't intend to advertise Microsoft C/C++ development tools here, but they are what I know most.

    Let's go to the technical part: If you are asked to implement the binary algorithm with your favorite programming language, how do you verify your code is correct? Unit-tests. How many test cases you may need? More than 10. As long as you have enough tests, your don't need to worry too much. But how much test coverage is enough? Please remember JDK had a integer overflow bug in their binary search in early 2000s. So, people know the algorithm, but normally people don't know how to test their code, therefore most people can't write bug-free binary search code. And any non-trivial C/C++ function may need tens of thousands test cases. Simply you can't write the tests by hand.

    You need the right tools: fuzzing and static analysis.

    At Microsoft, every file parser should go through fuzzing, which basically is you generate some random input, then you run your tests with the random inputs. Not very fantastic. But there is another kind of fuzzing: symbolic execution, which tries to find all the possible execution paths of your code. If you run symbolic execution with your binary search code, you can get 100% test coverage. And it is guaranteed bug-free. It is like a math proof. Please note the advantage is based on human just had surprising great advancement on SAT solvers in the last 20 years. And often you need to make some compromises between your business goal and security. Most functions can't reach 100% test coverage. You need to simplify them. See https://github.com/klee/klee to get a quickstart. Though C/C++ is often considered unsafe, they have the best fuzzer.

    Then it is about SAL annotation and static analyzer. In C, whenever you pass a pointer of an array to another function, you should also pass its length with it. And in the callee function you should check the length. If you forgot it, your static code analyzer will give you a warning. In such a sense, if you didn't allocate enough memory, it will only result an error code being returned instead of undefined behavior.

    The last thing: Use safeint wrapping your malloc function. https://docs.microsoft.com/en-us/cpp/safeint/safeint-library...

    When we move off the binary search toy example to a real code base, clearly you can see how much extra effort is needed to make the code safe. Please pardon me, most OSS libraries don't have the resource. Many famous OSS projects are "Mom-and-pop" shops. They don't have any compliance rule. They invest very little on fuzzing. So the big companies really should help them. Now you see an integer overflow bug was found in Apple's image render, but was the code written by Apple? Not necessarily. Now we all see the importance of the Open Source movement. It's time to think how to harden their security. For example, even I want to spend my free time on adding SAL annotations to an OSS project I love, would the maintainers accept it?

Vrmac

Posts with mentions or reviews of Vrmac. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-29.
  • New Renderers for GTK
    9 projects | news.ycombinator.com | 29 Jan 2024
    Couple times in the past I have implemented GPU-targeted GUI renderers, here’s an example: https://github.com/Const-me/Vrmac?tab=readme-ov-file#vector-... https://github.com/Const-me/Vrmac/blob/master/Vrmac/Draw/VAA...

    2D graphics have very little in common with game engines. The problem is very different in many regards. In 2D, you generally have Bezier and other splines on input, large amount of overdraw, textures coming from users complicate VRAM memory management. OTOH, game engines are solving hard problem which are irrelevant to 2D renderers, like dynamic lighting, volumetric effects, and dynamic environment.

  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    > Part of Panama

    Most real-live C APIs are using function pointers and/or complicated data structures. Here’s couple real-life examples defined by Linux kernel developers who made V4L2 API: [0], [1] The first of them contains a union in C version, i.e. different structures are at the same memory addresses. Note C# delivers the level of usability similar to C or C++: we simply define structures, and access these fields. Not sure this is gonna be easy in Java even after all these proposals arrive.

    For a managed runtime, unmanaged interop is a huge feature which affects all levels of the stack: type system in the language for value types, GC to be able to temporarily pin objects passed to native code (making copies is prohibitively slow for use cases like video processing), code generator to convert managed delegates to C function pointers and vice versa, error handling to automatically convert between exceptions and integer status codes at the API boundary, and more. Gonna be very hard to add into the existing language like Java.

    > "Vector API" JEP

    That API is not good. They don’t expose hardware instructions, instead they have invented some platform-agnostic API and implemented graceful degradation.

    This means the applicability is likely to be limited to pure vertical operations processing FP32 or FP64 numbers. The rest of the SIMD instructions are too different between architectures. A simple example in C++ is [2], see [3] for the context. That example is trivial to port to modern C#, but impossible to port to Java even after the proposed changes. The key part of the implementation is psadbw instruction, which is very specific to SSE2/AVX2 and these vector APIs don’t have an equivalent. Apart from reduction, other problematic operations are shuffles, saturating integer math, and some memory access patterns (gathers in AVX2, transposed loads/stores on NEON).

    > most of these are not done / not in a stable LTS Java release yet

    BTW, SIMD intrinsics arrived to C# in 2019 (.NET Core 3.0 released in 2019), and unmanaged interop support is available since the very first 1.0 version.

    [0] https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Lin...

    [1] https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Lin...

    [2] https://gist.github.com/Const-me/3ade77faad47f0fbb0538965ae7...

    [3] https://news.ycombinator.com/item?id=36618344

  • Stable Diffusion in pure C/C++
    8 projects | news.ycombinator.com | 19 Aug 2023
    I have minimal experience with Rust. OTOH, programming C++ for living since 2000, with a few gaps when I used other languages like Obj-C and C#.

    I agree C++ is very hard to learn if you only have experience with higher-level languages like Python and Scala. I think there’re two reasons for that.

    C++ is unsafe. There’s no way around this one, it was designed that way, like C or assembly. Still, with modern toolset it’s not terribly bad. Compilers print warnings, BTW I typically ask them to treat warnings as errors to deliberately fail the build. On Windows, a combination of debug build, debug C runtime, and visual studio debugger helps tremendously. Linux compilers have these sanitizers (address, memory, thread, undefined behavior) which are comparable, they too sacrifice runtime speed for diagnostics and debuggability.

    Another reason, the language itself is very complicated, especially the templates. However, just because something is in the language doesn’t mean it’s a good idea to use it. You don’t need to be familiar with that stuff unless doing something very advanced, like customizing the Eigen C++ library. Don’t follow the patterns found in the standard library: unlike your code, that library has good reasons to use that template BS. If instead of templates you do something else, C++ becomes much easier to use, and most importantly other people will still be able to read and understand your code. Another reason to avoid excessive template metaprogramming, it slows down the compiler, because template-heavy code often needs to be in headers as opposed to cpp files.

    P.S. If you don’t need extreme levels of performance (defined as “approach the numbers listed in CPU specs”, the numbers are FLOPS or memory bandwidth), and you don’t need the ecosystem too much, consider C# instead of C++. Much faster than Python, often faster than Scala or Java, easy integration with C should you need that (same as Rust, much easier than Python or Java), the only downside is these ~100MB of the runtime. The reputation is weird, but technically the language and runtime are pretty good. For example, here’s a C# library which re-implements a subset of ffmpeg and libavcodec C libraries: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo

  • Media Player Element now available for cross-platform apps everywhere dotnet runs
    2 projects | /r/dotnet | 6 Jun 2023
    BTW, I did that too for 32-bit ARM Linux on Raspberry Pi 4, back in 2020: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo Unlike Uno, my implementation doesn’t use libVLC and is written mostly in C#, only audio decoders are in C++. To decode video, I directly consume V4L2 Linux kernel APIs.
  • Ask HN: Those making $0/month or less on side projects – Show and tell
    95 projects | news.ycombinator.com | 27 Jan 2023
    Doing that for decades.

    An app for Windows phone, downloaded 140k times: https://github.com/Const-me/SkyFM

    Cross-platform graphics library for .NET: https://github.com/Const-me/Vrmac

    Recently, offline speech-to-text for Windows: https://github.com/Const-me/Whisper

    At this point, I consider side projects like that as a hobby.

  • Minimal Cross-Platform Graphics
    11 projects | news.ycombinator.com | 24 Jan 2023
    I think this needs much more complexity to be useful.

    For the rendering, ideally it needs GPU support.

    Input needs much more work, here's an overview for Windows: https://zserge.com/posts/fenster/

    Windows' Sleep() function has default resolution 15.6ms, that's not enough for realtime rendering, and relatively hard to fix, ideally need a modern OS and a waitable timer created with high resolution flag.

    Here's my attempt at making something similar, couple years ago: https://github.com/Const-me/Vrmac

  • An MP4 file first draft
    7 projects | news.ycombinator.com | 26 Nov 2022
  • Cppfront, Herb Sutter's proposal for a new C++ syntax
    13 projects | news.ycombinator.com | 17 Sep 2022
    I agree about Python or PHP.

    However, for Java or modern C#, in my experience the performance is often fairly close. When using either of them, very often one doesn’t need C++ to be good enough.

    Here’s an example, a video player library for Raspberry Pi4: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo As written on that page, just a few things are in C++ (GLES integration, audio decoders, and couple SIMD utility functions), the majority of things are in C#.

  • Vulkan update: version 1.2 conformance for Raspberry Pi 4
    7 projects | news.ycombinator.com | 3 Aug 2022
    To be fair, in modern GL versions they fixed some of these things. In GLES 3.1 which I used a lot on Pi4 https://github.com/Const-me/Vrmac/ GPU vertex buffers and shaders worked fine, GLSL compiler in the drivers worked fine too.

    However, others issues are still present. There’s no shaders bytecode, they have an extension to grab compiled shaders from GPU driver to cache on disk, but it doesn’t work. The only way to create shaders is separate compile and link API calls. Texture loading and binding API is still less than ideal.

  • Advice for the next dozen Rust GUIs
    14 projects | news.ycombinator.com | 15 Jul 2022

What are some alternatives?

When comparing klee and Vrmac you can also consider the following projects:

Triton - Triton is a dynamic binary analysis library. Build your own program analysis tools, automate your reverse engineering, perform software verification or just emulate code.

neutralinojs - Portable and lightweight cross-platform desktop application development framework

bap - Binary Analysis Platform

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

CrossHair - An analysis tool for Python that blurs the line between testing and type systems.

vello - An experimental GPU compute-centric 2D renderer.

rust-verification-tools - RVT is a collection of tools/libraries to support both static and dynamic verification of Rust programs.

rapidyaml - Rapid YAML - a library to parse and emit YAML, and do it fast.

alive2 - Automatic verification of LLVM optimizations

sokol - minimal cross-platform standalone C headers

iansui - 芫荽,基於 Klee One 改造的學習用台灣繁體字型

NanoGUI - Minimalistic GUI library for OpenGL