key-state VS reflex-sdl2

Compare key-state vs reflex-sdl2 and see what are their differences.

key-state

🗝️ Manage key and button states and statuses (by jxv)

reflex-sdl2

A minimal host for sdl2 based reflex apps. (by schell)
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key-state reflex-sdl2
- -
3 26
- -
0.0 0.0
about 6 years ago over 3 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

key-state

Posts with mentions or reviews of key-state. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning key-state yet.
Tracking mentions began in Dec 2020.

reflex-sdl2

Posts with mentions or reviews of reflex-sdl2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reflex-sdl2 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing key-state and reflex-sdl2 you can also consider the following projects:

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

ActionKid - A video game framework for haskell

SFML - Low level Haskell bindings for SFML 2.x

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

yampa2048 - 2048 game clone using Yampa FRP library

aeson-tiled - Aeson instances for Tiled map editor types

breakout - Breakout

tateti-tateti - Meta tic-tac-toe ncurses game.

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

rattletrap - :car: Parse and generate Rocket League replays.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

hsudoku - A native gtk sudoku game written in haskell