reflex-sdl2 VS gloss-game

Compare reflex-sdl2 vs gloss-game and see what are their differences.

reflex-sdl2

A minimal host for sdl2 based reflex apps. (by schell)

gloss-game

A convenience wrapper around the Gloss library to make writing games in Haskell even easier (by mchakravarty)
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reflex-sdl2 gloss-game
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26 18
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0.0 0.0
about 3 years ago over 3 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reflex-sdl2

Posts with mentions or reviews of reflex-sdl2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reflex-sdl2 yet.
Tracking mentions began in Dec 2020.

gloss-game

Posts with mentions or reviews of gloss-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gloss-game yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reflex-sdl2 and gloss-game you can also consider the following projects:

ActionKid - A video game framework for haskell

tcod-haskell - Haskell bindings to libtcod

SFML - Low level Haskell bindings for SFML 2.x

breakout - Breakout

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

animate-frames - 🎞️ Sprite frames to spritesheet & metadata

yampa2048 - 2048 game clone using Yampa FRP library

ecstasy - :pill: a GHC.Generics-based entity component system

aeson-tiled - Aeson instances for Tiled map editor types

tateti-tateti - Meta tic-tac-toe ncurses game.

battleships - Angewandte Funktionale Programmierung