reflex-sdl2
FunGEn
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reflex-sdl2 | FunGEn | |
---|---|---|
- | 2 | |
26 | 80 | |
- | - | |
0.0 | 6.3 | |
about 3 years ago | 8 months ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reflex-sdl2
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Tracking mentions began in Dec 2020.
FunGEn
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Dhall: A Gateway Drug to Haskell
A few more:
https://github.com/simonmichael/hledger - Robust, fast, intuitive plain text accounting tool with CLI, TUI and web interfaces
https://github.com/simonmichael/shelltestrunner - Easy, repeatable testing of CLI programs/commands
https://github.com/simonmichael/quickbench - Easily time one or more commands with one or more executables and show tabular results
https://github.com/haskell-game/fungen - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
https://haskell-game.dev - a small selection of many games written in Haskell
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Asteroid clone... two of them? A paper on functional programming in video games
If you didn't already find it, https://github.com/haskell-game/fungen#readme might have some relevant docs/material.
What are some alternatives?
gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier
aeson-tiled - Aeson instances for Tiled map editor types
ActionKid - A video game framework for haskell
rattletrap - :car: Parse and generate Rocket League replays.
SFML - Low level Haskell bindings for SFML 2.x
werewolf - A game engine for running werewolf in a chat client
netwire-input-glfw - MonadInput instances for GLFW based netwire programs
general-games - Haskell package with helpful structures for a variety of games
yampa2048 - 2048 game clone using Yampa FRP library
dominion - A Dominion simulator in Haskell
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at