keikan VS raytracer-exp

Compare keikan vs raytracer-exp and see what are their differences.

keikan

An elegant (imo) rendering engine written in Rust. (by slightknack)

raytracer-exp

A simple raytracer built as an exercise to learn some Rust (by mschaef)
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keikan raytracer-exp
1 1
56 1
- -
0.0 0.0
almost 2 years ago 2 months ago
Rust Rust
MIT License Eclipse Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

keikan

Posts with mentions or reviews of keikan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    Oh, I did something like this a while back as well! Aside from ray tracing, my renderer also supports ray marching, so it can render some cool fractals[1]. Writing path tracers is so much fun, love the write-up!

    [1]: https://github.com/slightknack/keikan#readme

raytracer-exp

Posts with mentions or reviews of raytracer-exp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    I took a bit of time over the summer to familiarize myself with the language by writing a (super simple) ray tracer.

    https://github.com/mschaef/rust-rt

    After spending as much time lately as I have in Scala and Python, my immediate reaction to Rust was quite positive. Python has performance issues from 1985 and the build ecosystem seems borderline chaotic. (Made me seriously miss Maven, etc.) Scala seems a lot like C++ - an amazing intellectual accomplishment, a great place to spend all of your time, but not so good as a part time language. (I spend a bunch of my time in Scala mentally expanding out shorthand notation the way I might be mentally macroexpanding in a Lisp.)

    Rust, in contrast, seems to have struck a nice balance between expressive power and runtime performance. Expressively, it has a lot of what I like about Scala with a syntax that makes more sense to my C-style upbringing. Performance seems to be everything I'd expect from the fully compiled language that it is. (In terms of performance, there's no way Python would've let me get away with some of what I got away with in my Rust ray tracer.)

    Given that the language gave such a positive initial impression, the questions I still have are more about what it feels like in the large. ie: Working with a significantly sized team jointly on a codebase that might last 1, 5, 10 or more years. (Even then, I'm pretty optimistic.)

What are some alternatives?

When comparing keikan and raytracer-exp you can also consider the following projects:

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

lisp-sandbox

tev - High dynamic range (HDR) image viewer for graphics people

RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia

the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck

halzade.github.io - some rusty fractals

the-ray-tracer-challenge-racket - Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck.