keeperfx
st
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keeperfx | st | |
---|---|---|
23 | 46 | |
681 | 8 | |
4.6% | - | |
9.8 | 5.9 | |
4 days ago | 24 days ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
keeperfx
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Lessons from Open-Source Game Projects
Keeper FX - Dungeon Keeper clone. C
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Bought DK2 last night on GOG
DK1 can't, KeeperFX can. The controls: https://github.com/dkfans/keeperfx/wiki/New-In-Game-Commands
- Dungeon KeeperFX - open-source project enhancing and modernizing the original game reaches version 1.0
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Dungeon KeeperFX -- project enhancing and modernizing original game reaches version 1.0
project on GitHub
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KeeperFX 1.0.0 released
When installing KeeperFX 1.0, perform a fresh installation without overwriting any previous versions. Saved games cannot be migrated. There is a wiki that holds answers to most of the questions you may have, and we have a large and friendly discord community where we welcome all friendly new members.
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Dungeon KeeperFX 1.0.0 has been released
Only the first.
https://github.com/dkfans/keeperfx/wiki#supported-dk-release...
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Peter Molyneux wants Project MOAT to represent his life's work
if anyone is nostalgic about dungeon keeper, note that's it's actively being worked on by a group of passionate fans: https://keeperfx.net
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How is Dungeon Keeper 1/2's creature AI implemented?
most of the management code of said stack can be found in this file https://github.com/dkfans/keeperfx/blob/master/src/spdigger_stack.c
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KeeperFX multiplayer online?
KeeperFX is being developed by a big team of contributers: https://github.com/dkfans/keeperfx/graphs/contributors
- Super Rich 1.0 win criteria?
st
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Autodafe: "freeing your freeing your project from the clammy grip of autotools."
> you need to "edit your makefile". That isn't going to work for distributions
Is it not? [st] requires exactly that. And distros seem to have no issues shipping it.
[st] https://st.suckless.org/
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Tabby: A terminal for a more modern age
I am fundamentally and ideologically opposed to using a terminal emulator implemented in electron.
If you feel similarly, then you might enjoy https://st.suckless.org/
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How to make simple terminal transparent
You can use different forks of the ST. I, for example, use this one, already with the necessary patches https://github.com/mrdotx/st
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[sowm] My first time using linux!
kiss with kiss-xorg, nsxiv, st, dmenu with script, tewi, fet.sh
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Warp? A terminal behind login popup
My journey of using terminal emulators began together with my introduction to Linux about 7 years ago. GNOME terminal was my first as it came pre-installed on Ubuntu, my first Linux distribution. Since then, I've had the opportunity to explore and utilize a range of terminal emulators, including Alacritty, Kitty, st, Konsole, xterm, and most recently iTerm2. It's been interesting to experiment with these different emulators, each offering its unique features (or similar however with each with personal touch), user interfaces, and performance benchmarks. Just the other day, a new terminal emulator caught my attention: Warp Terminal. My curiosity won, and Warp was downloaded, this short blog are my thoughts about Warp terminal. At the moment there is only support for macOS, however linux and windows builds are on the way.
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[dwm] Beginning on linux desktop, first ricing
Terminal : st
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XTerm: It's Better Than You Thought (2021)
For those looking for a minimal VT100 terminal emulator without the legacy baggage of Xterm, I highly recommend checking out Suckless Software’s st: https://st.suckless.org/
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circles.nvim - v2.0.1
That last reference builds off of the work of the other two. It also breaks down how NOT modern Xterm is, but, if I've read it correctly, it confirms that its input latency is low compared to all other tested terminal emulators, including Alacritty and ST, which humorously and justifiably thrashes Xterm on its homepage for being a bloated program. Its not a good choice for everyone: it has poor right-to-left text and Unicode support, making working with Chinese, Arabic, and other alphabets not great, I've read.
- Are there any resources you would recommend for someone trying to make a terminal emulator in C and x11?
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Which terminal do you usually use?
ST is a favorite of some fervent minimalists. I do not think you would like it.
What are some alternatives?
Ember - Dungeon Keeper II patching launcher
alacritty - A cross-platform, OpenGL terminal emulator.
mine-city-2000 - A program that converts SimCity 2000 cities into Minecraft worlds
kitty - Cross-platform, fast, feature-rich, GPU based terminal
colobot - Source code of open-source Colobot: Gold Edition project developed by Epsitec and TerranovaTeam
tmux-powerline - ⚡️ A tmux plugin giving you a hackable status bar consisting of dynamic & beautiful looking powerline segments, written purely in bash.
Yathsou - RTS Engine in the footsteps of Supreme Commander 1
termite - Termite is obsoleted by Alacritty. Termite was a keyboard-centric VTE-based terminal, aimed at use within a window manager with tiling and/or tabbing support.
zelda3
st-flexipatch - An st build with preprocessor directives to decide which patches to include during build time
war1 - A remake of Warcraft: Orcs & Humans written in C
libxft-bgra - A patched version of libxft that allows for colored emojis to be rendered in Suckless software (dmenu/st/whatever).