Vulkan VS openrndr

Compare Vulkan vs openrndr and see what are their differences.

Vulkan

Examples and demos for the new Vulkan API (by jvm-graphics-labs)

openrndr

OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics (by openrndr)
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Vulkan openrndr
- 16
48 818
- 0.1%
0.0 9.3
over 4 years ago 2 days ago
Kotlin Kotlin
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulkan

Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.

openrndr

Posts with mentions or reviews of openrndr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-07.

What are some alternatives?

When comparing Vulkan and openrndr you can also consider the following projects:

assimp - JVM Open Asset Import Library (Assimp)

processing - Source code for the Processing Core and Development Environment (PDE)

modern-jogl-examples - Examples ported in JOGL from "Learning Modern 3D Graphic Programming" by J.L.McKesson

imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)

glm - jvm glm

three.kt - Three.js port for the JVM (desktop)

kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators

ovr

JOGL2D - Zero-overhead 2D rendering library for JOGL using Kotlin

bullet - JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.