JSONForms
GDevelop
JSONForms | GDevelop | |
---|---|---|
21 | 147 | |
1,953 | 5,956 | |
2.7% | - | |
8.8 | 9.8 | |
14 days ago | 4 days ago | |
TypeScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JSONForms
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Looking for an Android framework for dynamic form creation based on JSON schema
I'm currently working on an Android app that requires dynamic form creation based on JSON schema. I came across the website jsonforms.io and was impressed by their framework for generating forms from JSON schema.
- How do you handle very big forms?
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What is the best practices for creating multi-step form?
We use JsonForms and for multiple forms and its quite powerful & consistant
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What would make you use (or not) a tool like JSON Forms for your apps? I'm asking cause I want to learn how to evaluate tooling
There's this cool tool called JSON Forms. Basically you specify a schema and a rudimentary form is generated based on that schema with a framework of your choosing (vue, react, angular) with no additional configuration! Sounded cool so I cloned it. Now it looks like a real time saver, but i'm concerned about how I am using an 'imported template' that will probably restrict any customization on my end.
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Server Sent UI Schema Driven UIs
Json Forms: https://jsonforms.io/
- JSONForms
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Form builder based on data structure
Yes, exactly. I did some searching after I posed the question and found this so far https://jsonforms.io/
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What are your struggles when working with forms in react ?
The best way I found to build form intensive apps is using: https://jsonforms.io/ It's super declarative with JSON Schema and can be easily extended by writing custom widgets. Also it provides good balance between being "battery charged" and freedom of state management.
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RJSF : My Favorite (Underrated) React Form Library
I agree. RJSF examples work fine but it doesn't scale well to large forms. For a similar approach but better implementation, take a look at https://jsonforms.io/ which also supports multiple frameworks.
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CRUD with dynamic database, what is the best practice?
Of course in js there's a Library for that: https://jsonforms.io/
GDevelop
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Gamedev.js Jam 2024 start and theme announcement!
5 Γ GDevelop Gold license for 12 months
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Advice on easy-to-learn game engines? Planning a marriage proposal year(s) in advance
https://gdevelop.io/ <- free, very easy
- Not only Unity...
- Unity: We Have Heard You
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Unityβs New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
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Ask HN: Favorite Game Engine?
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/
It has everything you need, is free and its VISUAL PROGRAMMING is fab...
- Herramientas y lenguajes para aprender a hacer videojuegos?
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Construct's New WebGPU Renderer
After they switched to a monthly/annual subscription fee with the release of construct 3, I pretty much threw in the towel and switched over to Gdevelop.
https://github.com/4ian/GDevelop
Open source, completely free, and I can run it as a native application on my computer versus a weird web app. The idea that my game is basically tied to a SaaS is just not OK for me.
- Suggestion for software please
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GDevelop desktop app won't update
gdevelop GitHub releases
What are some alternatives?
react-jsonschema-form - A React component for building Web forms from JSON Schema.
Godot - Godot Engine β Multi-platform 2D and 3D game engine
formik - Build forms in React, without the tears π [Moved to: https://github.com/jaredpalmer/formik]
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
react-hook-form - π React Hooks for form state management and validation (Web + React Native)
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
formily - π±π 𧩠Cross Device & High Performance Normal Form/Dynamic(JSON Schema) Form/Form Builder -- Support React/React Native/Vue 2/Vue 3
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
ngx-formly - π JSON powered / Dynamic forms for Angular
scratch-www - Standalone web client for Scratch
react-final-form - π High performance subscription-based form state management for React
RenPy - The Ren'Py Visual Novel Engine