json.lua VS tiled

Compare json.lua vs tiled and see what are their differences.

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json.lua tiled
14 154
1,723 10,611
- 1.0%
0.0 9.0
5 months ago 8 days ago
Lua C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

json.lua

Posts with mentions or reviews of json.lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.

tiled

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing json.lua and tiled you can also consider the following projects:

haproxy-lua-http - Simple Lua HTTP helper && client for use with HAProxy.

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

haproxy-auth-request - auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

plugins - OPNsense plugin collection

raylib - A simple and easy-to-use library to enjoy videogames programming

eastend-notebook-syntax - Atom syntax theme - East End Notebook

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

blog - Source code of my personal blog

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

serpent - Lua serializer and pretty printer.

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.