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json.lua | tiled | |
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14 | 154 | |
1,723 | 10,611 | |
- | 1.0% | |
0.0 | 9.0 | |
5 months ago | 8 days ago | |
Lua | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
json.lua
- fe: A tiny, embeddable language implemented in ANSI C
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Free mods list
One option might be to look at the Path of Building “Data” folder. If you need them in another format (e.g. json), it wouldn’t be that hard to write a Lua script to export them in your preferred format (using this json library, for example.
- Closing your program
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A question about save/load.
If you don't want to reinvent the wheels, you might want a json encoder to transform data into strings and back. Or bitser if you want better performance and smaller files in exchange for human-readability.
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Plain Text. With Lines
Honestly, I just went with JSON because there's a nice Lua library for it (thank you https://github.com/rxi/json.lua).
I haven't thought about the file format much so far, just the experience of writing in it as if it's the "ground truth". We all seldom open our text files in a hex editor.
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Open a Lua file and create Object/Array/Table
JSON https://github.com/rxi/json.lua
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Lua, Open lua file and display as a table
Get json.lua from here. Put it in your project directory alongside file1.lua.
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Cant get highscore to save
Good point. How about this? It allows you to encode/decode Lua values into/from JSON.
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Indexing / substrings
I like this json library and tend to use it for save files (also makes them easy to edit by hand while debugging). It gets angry if you use tables with a mix of string and numerical keys, but I'd advise against that anyway. I've also used binser, which is also effective and easy to use.
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Preserve previously used tag between restarts
lua json module can be found from here: https://github.com/rxi/json.lua
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
What are some alternatives?
haproxy-lua-http - Simple Lua HTTP helper && client for use with HAProxy.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
haproxy-auth-request - auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
plugins - OPNsense plugin collection
raylib - A simple and easy-to-use library to enjoy videogames programming
eastend-notebook-syntax - Atom syntax theme - East End Notebook
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
blog - Source code of my personal blog
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
serpent - Lua serializer and pretty printer.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.