json-benchmark
Symphonia
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json-benchmark | Symphonia | |
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12 | 30 | |
169 | 2,102 | |
4.7% | - | |
4.8 | 7.9 | |
about 1 month ago | 23 days ago | |
C++ | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
json-benchmark
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Do You Know How Much Your Computer Can Do in a Second?
I don’t really understand what this is trying to prove:
- you don’t seem to specify the size of the input. This is the most important omission
- you are constructing an optimised representation (in this case, strict with fields in the right places) instead of a generic ‘dumb’ representation that is more like a tree of python dicts
- rust is not a ‘moderately fast language’ imo (though this is not a very important point. It’s more about how optimised the parser is, and I suspect that serde_json is written in an optimised way, but I didn’t look very hard).
I found[1], which gives serde_json to a dom 300-400MB/s on a somewhat old laptop cpu. A simpler implementation runs at 100-200, a very optimised implementation gets 400-800. But I don’t think this does that much to confirm what I said in the comment you replied to. The numbers for simd json are a bit lower than I expected (maybe due to the ‘dom’ part). I think my 50MB/a number was probably a bit off but maybe the python implementation converts json to some C object and then converts that C object to python objects. That might half your throughput (my guess is that this is what the ‘strict parse’ case for rustc_serialise is roughly doing).
[1] https://github.com/serde-rs/json-benchmark
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Serde Json vs Rapidjson (Rust vs C++)
But the code OP posted deserializes JSON without knowing anything about the structure, which is known to be slow in serde-json and doesn't appear to be the focus for the library. The json and json-deserializer crates should perform much better in that scenario.
- Good example of high performance Rust project without unsafe code?
- I'm a veteran C++ programmer, what can Rust offer me?
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Rust is just as fast as C/C++
Of course that doesnt mean that in practice the available libraries are as optimized. Did you try actix? It tends to be faster than rocket. Also json-rust and simd-json are usually faster than serde-json, when you don't deserialize a known structure. Here are some benchmarks: https://github.com/serde-rs/json-benchmark
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Lightweight template-based parser build system. Simple prototyping. Comfortable debugging. Effective developing.
The data for the test is taken from here: https://github.com/serde-rs/json-benchmark/tree/master/data
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Performance of serde js value conversion and reference types
Here are some benchmarks https://github.com/serde-rs/json-benchmark
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Serde zero-copy benchmarks?
I found two projects: * https://github.com/djkoloski/rust_serialization_benchmark - doesn't use Serde zero copy * https://github.com/serde-rs/json-benchmark - has copy vs borrowed, but the results were the same for both, so something's off there
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Android Developers Have A Tough Life
Rust has a good enough standard library (I’d say comparable to C++), that you don’t really need packages for a lot of stuff. Most of my projects have 1 or 2 dependencies. Most of the time I am pulling in a JS parser (serde) and a parallelization library (rayon). These are both high performance libraries that make writing very fast (serde can handle 850 MB/s on a 5 year old laptop cpu per their benchmarks). Rayon is one of the best parallelism libraries I’ve worked with.
Symphonia
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Festival v1.0.0 - A music player
Symphonia for an amazing audio library
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Streaming audio from url
Are you trying to play audio from something like an internet radio station where the stream has an infinite length? The content length header is optional. It uses that to support seeking within the file. Symphonia, one of the underlying backends for Rodio, has an option to tell the decoder that the source is not seekable if the size of the file is not known. Unfortunately, Rodio currently hardcodes this setting to true https://github.com/RustAudio/rodio/blob/master/src/decoder/read_seek_source.rs#L19. I actually wrote this code a few years ago so I should know this, but I can't remember why exactly. I think there was no easy way to communicate this information to Rodio since the other backends don't have a setting like this. The other Rodio backends may handle this differently. There's a lot of great info in this discussion on the Symphonia repo about this use case which helped me with my implementation: https://github.com/pdeljanov/Symphonia/discussions/153
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Any libraries for Decoding AND Encoding to Opus audio codec?
Everything I can find on the internet seems to be abandoned. Opus-rs, Magnum, Magnum Opus, ect. Symphonia has been working on it for over 2 years, with work still ongoing. Heck, even FFMPEG seems to not have full support yet!. Is there any library that I have overlooked that provides this functionality?
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Announcing zune-jpeg: Rust's fastest JPEG decoder
In other areas, miniz_oxide is faster than miniz, Symphonia is faster than ffmpeg on most codecs, the not-yet-announced zune-png beats both libpng and the more heavily optimized libspng, and the png crate is getting considerable improvements too and also beats libpng.
- What would you rewrite in Rust?
- Symphonia – a pure Rust audio decoding and media demuxing library
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Symphonia v0.5.2: Audio decoding in safe Rust, now often faster than FFmpeg!
Symphonia is an audio decoder framework in 100% safe Rust supporting the most popular media formats (MP4/M4A, OGG, MKV/WebM, WAV) and audio codecs (AAC-LC, ADPCM, ALAC, FLAC, MP1/2/3, Vorbis, PCM).
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Introducing the Music Player: A High-Performance, Extensible Application for Digital Audio Playback
The Music Player is based on Rodio, which is a high-performance audio playback library for Rust, and Symphonia, which is a Rust library for working with music metadata and audio decoding. This allows the Music Player to provide high-quality audio playback and management.
- BWF WAV Reading/Processing/Writing
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How do I create a video merging tool in rust?
You can look at symphonia for a pure Rust solution.
What are some alternatives?
rust_serialization_benchmark - Benchmarks for rust serialization frameworks
rodio - Rust audio playback library
hjson-rust for serde - Hjson for Rust
swyh-rs - Stream What You Hear written in rust, inspired by SWYH.
simd-json - Rust port of simdjson
rust-id3 - A rust library for reading and writing ID3 metadata
hyperjson - 🐍 A hyper-fast Python module for reading/writing JSON data using Rust's serde-json.
gitoxide - An idiomatic, lean, fast & safe pure Rust implementation of Git
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
json - Strongly typed JSON library for Rust
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git