jsmoo
nes-py
jsmoo | nes-py | |
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31 | 3 | |
68 | 226 | |
- | - | |
7.1 | 0.0 | |
about 1 month ago | 6 months ago | |
JavaScript | C++ | |
MIT License | MIT License |
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jsmoo
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Best compiler to write .nes cartridge ROMs for testing my own emulator?
If you really want to use it, I have a bad 65816 assembler at https://github.com/raddad772/jsmoo/blob/main/component/cpu/wdc65816/wdc65816_assembler.js . Just don’t switch it to 65816 mode and it should produce compatible code. I wrote it as a pile of hacks on top of each other and you still need to add an iNES header.
- Starting Game Boy emulator, need a little insight
- Snes, Nes, GameBoy and A26 emulator.
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Trouble with GB Joypad Input
If you want to really verify your CPU, check out https://github.com/raddad772/jsmoo/tree/b3807b55f03cdad2191810b2a770781d73c41870/misc/tests/GeneratedTests/sm83 , a set of 1000 tests per opcode, cycle by cycle, including read and write bus activity, in JSON format. It’s a bit of work to integrate them but there’s no better CPU test. Also you can generate more if you want to by using the code generation portion of the codebase. The only thing it doesn’t really test well is IRQ/halt stuff. It’s pretty common for folks to pass Blargg and still have things uncovered here. Usually things Blargg can’t test, or symmetric errors (flag both set and tested wrong), or corner cases Blargg didn’t think of.
- Help with some roadblocks on my Gameboy emulator.
- Dialogue glitches in The Legend of Zelda Links Awakening
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ZexDoc Hanging
https://github.com/raddad772/jsmoo/tree/main/misc/tests/GeneratedTests/z80 will troubleshoot any issues you have with instructions.
- Why is everybody implementing GameBoy's opcode CD differently?
- Cycle boundary in cycle-exact emulators
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CHIP8 in Vanilla Javascript
Where? If you want to check out other vanilla JavaScript emulators, https://github.com/raddad772/jsmoo
nes-py
- Snes, Nes, GameBoy and A26 emulator.
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NES Tetris AI hits 102M poins and level 237
I love to see all the Nintendo preservation, enhancement and AI research ;)
What's the best way to programmatically interface with an NES ROM in 2022? JSNES, from which you could run tensorflow.js, seems perfect for browsers. But NES-py integrates with Open AI Gym env
https://github.com/Kautenja/nes-py/wiki/Creating-Environment...
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SNES A.I. Using NEAT
Looking at step() in nes_env.py shows that state is obtained through an inherited method in NesEnv. That object itself comes from another repo. https://github.com/Kautenja/nes-py
What are some alternatives?
WinUAE - WinUAE Amiga emulator
gym-super-mario-bros - An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES
kernal64 - A Scala Commodore 64, 128, VIC20, CBM2 and SuperCPU emulator
StackRabbit - An AI for playing NES Tetris at a high level. Based primarily on search & heuristic, with high quality board evaluation through value iteration.
ProcessorTests - A language-agnostic JSON-encoded instruction-by-instruction test suite for the 8088, 68000, 65816, 65[c]02 and SPC700 that includes bus activity.
super-mario-neat - This program evolves an AI using the NEAT algorithm to play Super Mario Bros.
CHIP8-Interpreter-Vanilla-Javascript
ns3-gym - ns3-gym - The Playground for Reinforcement Learning in Networking Research
chippy - Chip8 emulator written in python using pygame
gym-super-mario - Gym - 32 levels of original Super Mario Bros
melonDS - DS emulator, sorta
nesdev - NesDev is a modular cycle-accurate NES emulator development toolkit for C++.