jsmoo
Multi-system, pure JavaScript (& a little AssemblyScript) emulator, with great accuracy and speed. Currently some SNES, NES, GameBoy, Master System, ZX Spectrum, and GameGear support (by raddad772)
gameboy-doctor
Debug and fix your gameboy emulator (by robert)
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jsmoo | gameboy-doctor | |
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31 | 5 | |
68 | 164 | |
- | - | |
7.1 | 5.9 | |
about 1 month ago | 2 months ago | |
JavaScript | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jsmoo
Posts with mentions or reviews of jsmoo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
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Best compiler to write .nes cartridge ROMs for testing my own emulator?
If you really want to use it, I have a bad 65816 assembler at https://github.com/raddad772/jsmoo/blob/main/component/cpu/wdc65816/wdc65816_assembler.js . Just don’t switch it to 65816 mode and it should produce compatible code. I wrote it as a pile of hacks on top of each other and you still need to add an iNES header.
- Starting Game Boy emulator, need a little insight
- Snes, Nes, GameBoy and A26 emulator.
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Trouble with GB Joypad Input
If you want to really verify your CPU, check out https://github.com/raddad772/jsmoo/tree/b3807b55f03cdad2191810b2a770781d73c41870/misc/tests/GeneratedTests/sm83 , a set of 1000 tests per opcode, cycle by cycle, including read and write bus activity, in JSON format. It’s a bit of work to integrate them but there’s no better CPU test. Also you can generate more if you want to by using the code generation portion of the codebase. The only thing it doesn’t really test well is IRQ/halt stuff. It’s pretty common for folks to pass Blargg and still have things uncovered here. Usually things Blargg can’t test, or symmetric errors (flag both set and tested wrong), or corner cases Blargg didn’t think of.
- Help with some roadblocks on my Gameboy emulator.
- Dialogue glitches in The Legend of Zelda Links Awakening
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ZexDoc Hanging
https://github.com/raddad772/jsmoo/tree/main/misc/tests/GeneratedTests/z80 will troubleshoot any issues you have with instructions.
- Why is everybody implementing GameBoy's opcode CD differently?
- Cycle boundary in cycle-exact emulators
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CHIP8 in Vanilla Javascript
Where? If you want to check out other vanilla JavaScript emulators, https://github.com/raddad772/jsmoo
gameboy-doctor
Posts with mentions or reviews of gameboy-doctor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
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Gameboy Emulator: every blargg cpu tests passes, except for the interrupts one
The correct logs are taken from: https://github.com/robert/gameboy-doctor
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Blargg's GB test #7 is passing, but Gameboy Doctor says there's a problem.
Is your issue same as https://github.com/robert/gameboy-doctor/issues/7?
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Why is everybody implementing GameBoy's opcode CD differently?
I don't have the PPU implemented yet. My advice would be to test your emulator against this: https://github.com/robert/gameboy-doctor
- Gamebert: a Game Boy emulator built by Robert
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Feedback on Gameboy emulator debugging tool?
I recently finished my first Gameboy emulator, and I'm planning to open source one of the debugging tools I wrote, called Gameboy Doctor. Here's a GitHub link: https://github.com/robert/gameboy-doctor
What are some alternatives?
When comparing jsmoo and gameboy-doctor you can also consider the following projects:
WinUAE - WinUAE Amiga emulator
sturdygb - Experimental game boy emulator in Rust
kernal64 - A Scala Commodore 64, 128, VIC20, CBM2 and SuperCPU emulator
ProcessorTests - A language-agnostic JSON-encoded instruction-by-instruction test suite for the 8088, 68000, 65816, 65[c]02 and SPC700 that includes bus activity.
CHIP8-Interpreter-Vanilla-Javascript
chippy - Chip8 emulator written in python using pygame
melonDS - DS emulator, sorta
SNES - SNES Assembly Programming
almost2 - Almost ][ Apple ][ emulator written in javascript
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
yuzu - Nintendo Switch emulator