jpexs-decompiler
modorganizer
jpexs-decompiler | modorganizer | |
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98 | 443 | |
4,297 | 1,938 | |
- | 2.8% | |
9.5 | 8.3 | |
5 days ago | 2 months ago | |
Java | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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jpexs-decompiler
- Arqueología Tech: Roleplay un juego de cartas hecho en Visual Basic 6
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- JPEXS SWF Decompiler v19.0.0
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Flash Museum – explore more than 130k flash games and animations
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago.
Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.
So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.
[0] https://github.com/jindrapetrik/jpexs-decompiler
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Viewing swf files?
jindrapetrik/jpexs-decompiler: JPEXS Free Flash Decompiler (github.com)
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How to decompile 500 swf files?
JPEXS ffDec is amazing for decompiling them: https://github.com/jindrapetrik/jpexs-decompiler/releases
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How do I extract sound files from an archived .swf site?
You can use "inspect element" on the page in Chrome to find the swf. Once you've got it, you can use JPEXS to dump the sound files.
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Can anyone help me extract the files separately from this game please?
For future reference, you can also extract contents of SWF files using the free program ffDec.
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How do I extract assets from a downloadable flash game?
but if anyone finds this and is curious, JPEXS decompiler is by far the best option. https://github.com/jindrapetrik/jpexs-decompiler
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Mod Help: Change Loading Screen Image
I wanted to change the art that is displayed on the loading screen and wanted to ask if I'm doing it the right way. So far the instructions I've found have directed me to use something called UNREALPAK to unpack the Game.pak file, then look for the loadingScreen.swf file and decompile it with this program. After that I should be able to replace the image and, I assume, recompile and repack the loadingScreen.swf and Game.pak files respectively. Does this sound right? If so, where do I find the "UNREALPAK" tool/program? Is there a better tool/program to use for decompiling the loadingScreen.swf file? And if this isn't the correct process, would anyone be able to help me determine the best way to do this? Any help would be appreciated.
modorganizer
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How to ENABLE mods after the UPDATE
Use a mod manager – pick either Vortex : https://www.nexusmods.com/about/vortex/ Or MO2 : https://www.nexusmods.com/skyrimspecialedition/mods/6194
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Skyrim AE pirated help
I'd grab the one from gog-games.to, I can't link directly as that's against the rules. It's compatible with MO2 (Mod Organizer 2) as well as having a version of skse64 (Skyrim Script Extender x64 available for it.
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I haven’t played in a *very* long time.
I highly recommend Mod Organizer 2, but Vortex is an acceptable alternative. As a rule of thumb, the more advanced you want to get with your modding, the more strenuously I recommend MO2 as there are some differences in its technical approach that make a bigger and bigger difference as the complexity of your build increases.
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Mod Organizer 2.5.0 Public Release
Nexus GitHub Discord
- Essential Modding: The Bare Necessities
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OBSE Loader (mod loader for Oblivion) keeps crashing when loading/starting game
I’m not running OBSE by itself. I’m running it alongside Mod Organizer 2. This script will setup MO2 for you and set it so that Steam launches it automatically when you press play. Then, you’ll need to follow this doc to install OBSE alongside MO2. Hopefully that would setup all of your pathing correctly.
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Meeko Has A Backpack That I Didn't Give Him
MO2 is Mod Organizer 2.
- Mo2 not loading mods
- What version or mods you guys recommend for a "new player"?
- Okay how are you guys installing the total overhaul modlist?
What are some alternatives?
Recaf - The modern Java bytecode editor
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
ruffle - A Flash Player emulator written in Rust
skse64 - Skyrim SE Script Extender
vscode-as3mxml - ActionScript & MXML language extension for Visual Studio Code. Develop apps for Adobe AIR, Adobe Flash Player, or Apache Royale.
loot - A modding utility for Starfield and some Elder Scrolls and Fallout games.
jadx - Dex to Java decompiler
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
bytecode-viewer - A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
cheerpx-flash - CheerpX for Flash - extend the life of Flash applications thanks to HTML5 virtualization
xOBSE - Oblivion Script extender source