jpexs-decompiler
Bulma
jpexs-decompiler | Bulma | |
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98 | 157 | |
4,297 | 48,603 | |
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9.5 | 8.6 | |
5 days ago | 2 days ago | |
Java | CSS | |
GNU General Public License v3.0 only | MIT License |
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jpexs-decompiler
- Arqueología Tech: Roleplay un juego de cartas hecho en Visual Basic 6
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- JPEXS SWF Decompiler v19.0.0
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Flash Museum – explore more than 130k flash games and animations
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago.
Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.
So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.
[0] https://github.com/jindrapetrik/jpexs-decompiler
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Viewing swf files?
jindrapetrik/jpexs-decompiler: JPEXS Free Flash Decompiler (github.com)
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How to decompile 500 swf files?
JPEXS ffDec is amazing for decompiling them: https://github.com/jindrapetrik/jpexs-decompiler/releases
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How do I extract sound files from an archived .swf site?
You can use "inspect element" on the page in Chrome to find the swf. Once you've got it, you can use JPEXS to dump the sound files.
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Can anyone help me extract the files separately from this game please?
For future reference, you can also extract contents of SWF files using the free program ffDec.
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How do I extract assets from a downloadable flash game?
but if anyone finds this and is curious, JPEXS decompiler is by far the best option. https://github.com/jindrapetrik/jpexs-decompiler
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Mod Help: Change Loading Screen Image
I wanted to change the art that is displayed on the loading screen and wanted to ask if I'm doing it the right way. So far the instructions I've found have directed me to use something called UNREALPAK to unpack the Game.pak file, then look for the loadingScreen.swf file and decompile it with this program. After that I should be able to replace the image and, I assume, recompile and repack the loadingScreen.swf and Game.pak files respectively. Does this sound right? If so, where do I find the "UNREALPAK" tool/program? Is there a better tool/program to use for decompiling the loadingScreen.swf file? And if this isn't the correct process, would anyone be able to help me determine the best way to do this? Any help would be appreciated.
Bulma
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How to use Tailwind with any CSS framework
Tailwind is great, but creating everything from scratch is annoying. A nice base of components which can be extended with tailwind would be great. There are a few tailwind frameworks like Flowbite, Daisy Ui, but I like Bulma, PicoCSS and Bootstrap.
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Building Llama as a Service (LaaS)
I would talk about building the frontend, but it is just a single page React app I built quickly. It does use a CSS library called Bulma, which is similar to tailwind and worth checking out. I did spend a day implementing a login/signup page, but this was just for the learning experience, and not what I wanted in the final product.
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Replatforming from Gatsby to Zola!
After finding a few spare hours I decided to address the alerts and update some my dependencies. I spent several hours debugging my Gatsby site after doing some recommended npm package updates. My UI class library Bulma was not being loaded by my sass-loader module. (I later learned that they migrated to dart-sass so I guess the fix should have been a pretty easy). Nonetheless, this prompted me to rethink my entire static site generator stack and got me curious about some other options. Why have these unnecessarily complex dependency chains? At that point I was almost too hesitant to even touch my package.json file. That's just silly.
- Bulma CSS is now 1.0.0
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The Bulma CSS framework reaches 1.0
Oh wow, quite happy about this, for a while it seemed the project was abandoned, really glad Jeremy keeps working on this :) The new website (https://bulma.io/) also looks very slick. I could totally see that he'd be able to monetize this like Tailwind, it's a really well thought-out framework with a good compromise between responsiveness, utility classes and components.
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Building a flat-file CMS with Angular
So, our post.component.html component is the generic page where all posts will have their content loaded. Here, the classes are from the Bulma CSS framework, and the template looks like this:
- Arqueología Tech: Roleplay un juego de cartas hecho en Visual Basic 6
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Part 3: Templating HTML with Python, Jinja2 and serverless WebAssembly
This is a pretty basic HTML that contains a form with a couple of form fields and a submit button. To make styling a little easier, I opted to use Bulma. But that’s entirely optional, and does nothing to impact our app.
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🔥 Big frontend update: the Gowebly CLI now supports Bootstrap and Bulma
Since v1.9.0 release, the Gowebly CLI includes support for Bootstrap and Bulma CSS frameworks.
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Top React Component UI Libraries to Enhance Your Web Development Projects
Bulma is a lightweight and modern CSS framework that simplifies the styling of your web projects. It offers a clean and intuitive set of classes to structure and design your HTML elements, providing a quick and easy way to create visually appealing layouts. Bulma is responsive and mobile-friendly, making it an excellent choice for developers who want a straightforward and flexible solution for their projects. Whether you're a beginner or an experienced coder, Bulma's simplicity and versatility make it a popular option for building stylish and responsive web interfaces without the need for extensive customization.
What are some alternatives?
Recaf - The modern Java bytecode editor
Tailwind CSS - A utility-first CSS framework for rapid UI development.
ruffle - A Flash Player emulator written in Rust
Material UI - Ready-to-use foundational React components, free forever. It includes Material UI, which implements Google's Material Design.
vscode-as3mxml - ActionScript & MXML language extension for Visual Studio Code. Develop apps for Adobe AIR, Adobe Flash Player, or Apache Royale.
Bootstrap - The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web.
jadx - Dex to Java decompiler
daisyui - 🌼 🌼 🌼 🌼 🌼 The most popular, free and open-source Tailwind CSS component library
bytecode-viewer - A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
primevue - Next Generation Vue UI Component Library
cheerpx-flash - CheerpX for Flash - extend the life of Flash applications thanks to HTML5 virtualization
Spectre.css - Spectre.css - A Lightweight, Responsive and Modern CSS Framework