joycontrol
joytransfer
joycontrol | joytransfer | |
---|---|---|
14 | 1 | |
1,209 | 23 | |
- | - | |
0.0 | 10.0 | |
about 2 years ago | over 2 years ago | |
Python | Python | |
GNU General Public License v3.0 only | - |
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joycontrol
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Why aren't there more of these?
Uh... There are DIY alternatives. Check this out.
- Is there a way to use the steam deck as a pro controller on Nintendo Switch?
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I jerry rigged this together to automate farming Ace Tournaments
Don't know for Arduino but I've had successes running joycontrol in the past on a laptop.¹
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Splitting Bluetooth inputs over multiple consoles
If I understand your requirements properly I think you would want to make some kind of relay device, the overall goal being to receive a single controllers bluetooth inputs as a host, and then to broadcast them to each BlueRetro receiver. The easiest route especially with tinkering in mind would probably be to use a Raspberry Pi Model B, making use of one of the open source projects that can emulate Switch joypads, such as: https://github.com/mart1nro/joycontrol
- Is there a way to emulate an official bluetooth Xbox One Controller, Dualshock 4 or Nintendo Switch Pro Controller using an ESP32? I'm trying to make a custom iOS game controller
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Drivers besides defaults not loading
Last night, I was playing around with stuff like joycontrol, joytransfer and splatplost (repos here: https://github.com/Victrid/splatplost https://github.com/mart1nro/joycontrol https://github.com/lowlevel-1989/joytransfer), and I guess maybe I got frustrated with the virtual environments (as things were not working as intended) and decided to remove them and run things without it, as well as deleting a pycache in the joycontrol folder that was root owned. Bad idea!!
- I was tired of waiting for a wireless N64 controller restock. So I used my original N64 controller and you can too!
- Using Win3 as a second Switch controller
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Play NZap85 with a NZap85
The library used was joycontrol which uses bluetooth to connect.
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I Honestly Don’t Get How People Have This Much Talent.
No. You can even connect and emulate controllers via bluetooth with joycontrol https://github.com/mart1nro/joycontrol. As for the switch fightstick thing, you need the hardware but it is just like using any other USB to the switch
joytransfer
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Drivers besides defaults not loading
Last night, I was playing around with stuff like joycontrol, joytransfer and splatplost (repos here: https://github.com/Victrid/splatplost https://github.com/mart1nro/joycontrol https://github.com/lowlevel-1989/joytransfer), and I guess maybe I got frustrated with the virtual environments (as things were not working as intended) and decided to remove them and run things without it, as well as deleting a pycache in the joycontrol folder that was root owned. Bad idea!!
What are some alternatives?
nxbt - Control your Nintendo Switch through a website, terminal, or macro.
splatplost - A software-based SplatPost plotter.
BetterJoyForCemu - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput [Moved to: https://github.com/Davidobot/BetterJoy]
switch-remoteplay - NOT AN OFFICIAL NINTENDO PRODUCT - Control your Switch remotely (no hacking required)
scrcpy - Display and control your Android device
Switch-Fightstick - Proof-of-Concept LUFA Project for the Nintendo Switch. Pretends to be a HORI Pokken Pad which only prints Splatoon 2 Posts
HOJA-LIB-ESP32 - An API project to emulate various retro and modern controllers on ESP32.
raspberry-pi-home-automation - Code examples, errata and additional tips and references to interesting projects for the book "Control Your Home with Raspberry Pi: Secure, Modular, Open-Source and Self-Sufficient"
joycontrol - Emulate Nintendo Switch Controllers over Bluetooth
sys-botbase
ComputerControl - Computer-Control Programs for Pokémon Automation