jolikit
mach-examples
jolikit | mach-examples | |
---|---|---|
4 | 5 | |
5 | 89 | |
- | - | |
0.0 | 9.2 | |
over 2 years ago | about 2 months ago | |
Java | Zig | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jolikit
- Why is building a UI in Rust so hard?
-
Learning Modern 3D Graphics Programming
https://github.com/jeffhain/jolikit/blob/master/README-BWD.m...
PS: I've been building a toolkit on top of that, that I use for a file explorer/editor, but it's not stable yet, still many little design points to think more thoroughly.
- How to draw ugly lines fast
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So you want to write a GUI framework
https://github.com/jeffhain/jolikit/blob/master/README-BWD.m...
It's not in version 1.0 yet, but should still remain quite stable (or even frozen, or... dead ;) in the future. Before doing so I'm waiting to finish the toolkit I'm building on top of it (which might involve also finishing the apps I'm building on top of the toolkit ;).
mach-examples
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Learn WebGPU
Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.
WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.
[1] https://github.com/hexops/mach-examples
[2] https://github.com/hexops/mach#supported-zig-version
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Mach (Zig) Adventures - Part 1
git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.
-
Learning Modern 3D Graphics Programming
links to the github examples are all busted: https://github.com/hexops/mach-examples/tree/main/cubemap
- mach-examples: 15+ standalone Mach core examples (WebGPU, sysaudio, etc.)
What are some alternatives?
PowerJob - Enterprise job scheduling middleware with distributed computing ability.
webassembly-canvas - Draw canvas using WASM
ds_cinder - An application framework built on Cinder
mach - zig game engine & graphics toolkit
didact - A DIY guide to build your own React
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
VCSamples - Samples for VC++
score - ossia score, an interactive sequencer for the intermedia arts
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.