jolikit VS mach-examples

Compare jolikit vs mach-examples and see what are their differences.

jolikit

Java APIs to abstract away time (clocks, schedulers), simple 2D UIs (BWD), and a bit more, with default implementations (by jeffhain)
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jolikit mach-examples
4 5
5 89
- -
0.0 9.2
over 2 years ago about 2 months ago
Java Zig
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

jolikit

Posts with mentions or reviews of jolikit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-18.

mach-examples

Posts with mentions or reviews of mach-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.

    WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.

    [1] https://github.com/hexops/mach-examples

    [2] https://github.com/hexops/mach#supported-zig-version

  • Mach (Zig) Adventures - Part 1
    2 projects | /r/Zig | 12 Apr 2023
    git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d
  • Just found out about Zig and wonder what would be the best graphics library to pair with it?
    5 projects | /r/Zig | 1 Feb 2023
    Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.
  • Learning Modern 3D Graphics Programming
    9 projects | news.ycombinator.com | 28 Dec 2022
    links to the github examples are all busted: https://github.com/hexops/mach-examples/tree/main/cubemap
  • mach-examples: 15+ standalone Mach core examples (WebGPU, sysaudio, etc.)
    1 project | /r/Zig | 16 Oct 2022

What are some alternatives?

When comparing jolikit and mach-examples you can also consider the following projects:

PowerJob - Enterprise job scheduling middleware with distributed computing ability.

webassembly-canvas - Draw canvas using WASM

ds_cinder - An application framework built on Cinder

mach - zig game engine & graphics toolkit

didact - A DIY guide to build your own React

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

VCSamples - Samples for VC++

score - ossia score, an interactive sequencer for the intermedia arts

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.