jme-clj
A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine (by ertugrulcetin)
cljs-tetris
By Invertisment
jme-clj | cljs-tetris | |
---|---|---|
6 | 2 | |
128 | 3 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | about 1 year ago | |
Clojure | HTML | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jme-clj
Posts with mentions or reviews of jme-clj.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-22.
- Anybody working on games here?
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Unsure what to do with Clojure
Also, you can check jme-clj - Clojure 3D Game Engine as well.
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Clojure 3D game engine wrapper library for jMonkeyEngine (Hot reload driven game development on JVM)
Hi everyone, here is the GitHub link for the project in case you want to check it out: https://github.com/ertugrulcetin/jme-clj
- Show HN: Jme-clj – A Clojure wrapper for jMonkeyEngine
- jme-clj | Clojure 3D game engine wrapper library
cljs-tetris
Posts with mentions or reviews of cljs-tetris.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-09.
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Not sure why but I think I use event-driven-loop too much
For instance I did this Tetris some time ago, it uses the loop:https://github.com/Invertisment/cljs-tetris It's quite a simple app and that's totally fine. But what if I'd like to separate some core part of its logic into a second loop? And what about larger apps? This blog proposes mirroring as a solution but I don't think it works for everything: https://martinfowler.com/articles/lmax.html
- Unsure what to do with Clojure
What are some alternatives?
When comparing jme-clj and cljs-tetris you can also consider the following projects:
ArcadiaGodot
obelix - Obelix: a purely functional static site generator
Arcadia - Clojure in Unity
unifydb - A time-traveling graph database
dak - Dak is a Lisp like language that transpiles to JavaScript.
looped-in - A browser extension that displays Hacker News comments for the current webpage
racing-game-cljs - A 3D racing game built with ClojureScript, React and ThreeJS
babashka - Native, fast starting Clojure interpreter for scripting