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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
How do you usually deploy Java Swing application in Windows machine, so that it can pass Microsoft Defender SmartScreen checking?
3 projects | reddit.com/r/java | 25 May 2023
How do you package your Swing app?
3 projects | reddit.com/r/java | 31 Mar 2023
How do I finish a JavaFX project?
3 projects | reddit.com/r/JavaFX | 7 Jan 2023
You could try jdeploy as well.
Conveyor + AtlantaFX theme sampler case study
3 projects | reddit.com/r/java | 29 Aug 2022
Why would someone use conveyor over https://www.jdeploy.com/
What does everyone use for GUI work?
2 projects | reddit.com/r/java | 27 Jul 2022
Agree. For quite a while it was hard to deploy JavaFX applications but jpackage exists now. There are also tools out there which do everything for you :https://www.jdeploy.com/https://conveyor.hydraulic.dev/1.0/
New tool for packaging JVM apps, an alternative to jpackage
3 projects | reddit.com/r/java | 13 Jul 2022
How does it compare to jdeploy?
Any ideas to convert my jar file / eclipse project to exe?
3 projects | reddit.com/r/java | 4 Jul 2022
Is is possible to ship Java app with Embedded JVM?
3 projects | reddit.com/r/learnjava | 24 Apr 2022
Java: "write once, run everywhere" vs "build once, run everywhere"
4 projects | reddit.com/r/java | 19 Apr 2022
You can try https://www.jdeploy.com. I didn't try it yet. I use GitHub Actions which allow me to deploy to all platforms by just pushing to the master branch (or whichever you set up). It's free for a certain amount of machine runtime minutes. Shouldn't be a problem for a personal application.
The Decline and Fall of Java on the Desktop Part 1 (1999-2005)
11 projects | news.ycombinator.com | 2 Mar 2022
You build your Clojure app as an uberjar, yes. Only gotcha here is to remember "-Dcljfx.skip-javafx-initialization=true" so the JFX thread doesn't get started during build, and I've had no problems using Clojure's direct linking either. You use jlink to create a custom runtime JRE image (this isn't strictly necessary if you're deploying to machines with a JRE but it cuts down on moving parts and gives you more control). jpackage then takes that runtime image and your uberjar and creates installers for Mac/Windows/Linux. Both are command line tools, and we just have GitHub Actions that cut new releases for each platform when we tag something with a new version.
Worth also keeping an eye on jDeploy which adds extra goodies like auto updates, at the cost of some npm shenanigans. Not something I've played with yet though.
Sharing Saturday #403
5 projects | reddit.com/r/roguelikedev | 25 Feb 2022
Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed , but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-: You can peak at stuff on github if you're interested ;)...
JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
7 projects | news.ycombinator.com | 14 Feb 2022
Apologies for how much junk is in here, I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...
- : https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...
Ask HN: What is your “I don't care if this succeeds” project?
56 projects | news.ycombinator.com | 10 Feb 2022
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project.
It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there.
- : https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion 
- : https://news.ycombinator.com/item?id=5096009
- : Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy
What are some alternatives?
artipie - Binary Artifact Management Tool
Getdown - Download, Install, Update
cljfx - Declarative, functional and extensible wrapper of JavaFX inspired by better parts of react and re-frame
jlink.online - Build optimized Java runtimes in your browser!
JavaPackager - :package: Gradle/Maven plugin to package Java applications as native Windows, MacOS, or Linux executables and create installers for them.
HumbleUI - Clojure Desktop UI framework
roguelike - A roguelike focused on tactical positioning and stealth.
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
warp - Create self-contained single binary applications
maven-jpackage-template - Sample project illustrating building nice, small cross-platform JavaFX or Swing desktop apps with native installers while still using the standard Maven dependency system.
skija - Java bindings for Skia