ixshader VS dominion

Compare ixshader vs dominion and see what are their differences.

ixshader

A shallow embedding of the OpenGL Shading Language in Haskell (by schell)

dominion

A Dominion simulator in Haskell (by egonSchiele)
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ixshader dominion
- 1
15 111
- -
0.0 0.0
almost 6 years ago over 7 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ixshader

Posts with mentions or reviews of ixshader. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ixshader yet.
Tracking mentions began in Dec 2020.

dominion

Posts with mentions or reviews of dominion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.

What are some alternatives?

When comparing ixshader and dominion you can also consider the following projects:

breakout - Breakout

macbeth-lib - A beautiful FICS client

h2048 - An Implementation of Game 2048

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

aeson-tiled - Aeson instances for Tiled map editor types

polar-configfile - Config file parsing/writing [Haskell]

tateti-tateti - Meta tic-tac-toe ncurses game.

hsudoku - A native gtk sudoku game written in haskell

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.