ixshader VS h2048

Compare ixshader vs h2048 and see what are their differences.

ixshader

A shallow embedding of the OpenGL Shading Language in Haskell (by schell)

h2048

An Implementation of Game 2048 (by Javran)
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ixshader h2048
- -
15 14
- -
0.0 0.0
almost 6 years ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ixshader

Posts with mentions or reviews of ixshader. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ixshader yet.
Tracking mentions began in Dec 2020.

h2048

Posts with mentions or reviews of h2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning h2048 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ixshader and h2048 you can also consider the following projects:

breakout - Breakout

hs2048 - :1234: A 2048 game clone in Haskell.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

polar-configfile - Config file parsing/writing [Haskell]

tateti-tateti - Meta tic-tac-toe ncurses game.

aeson-tiled - Aeson instances for Tiled map editor types

tcod-haskell - Haskell bindings to libtcod

macbeth-lib - A beautiful FICS client

dominion - A Dominion simulator in Haskell

dice - Simplistic D&D style dice-rolling system.