dominion VS macbeth-lib

Compare dominion vs macbeth-lib and see what are their differences.

dominion

A Dominion simulator in Haskell (by egonSchiele)

macbeth-lib

A beautiful FICS client (by tgass)
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dominion macbeth-lib
1 0
110 25
- -
0.0 0.0
about 6 years ago about 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-GPL
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dominion

Posts with mentions or reviews of dominion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.

macbeth-lib

Posts with mentions or reviews of macbeth-lib. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning macbeth-lib yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing dominion and macbeth-lib you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

tateti-tateti - Meta tic-tac-toe ncurses game.

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

YACPong

werewolf - A game engine for running werewolf in a chat client

polar-configfile - Config file parsing/writing [Haskell]

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

hsudoku - A native gtk sudoku game written in haskell

ecstasy - :pill: a GHC.Generics-based entity component system

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at