isosurfaces
LDV-plotter
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isosurfaces | LDV-plotter | |
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2 | 1 | |
25 | 1 | |
- | - | |
6.6 | 0.0 | |
2 months ago | about 1 year ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 only |
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isosurfaces
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Rendering algorithm used for implicit functions
For constructing the quadtree, I'd refer you to https://github.com/jared-hughes/isosurfaces (specifically build_tree and should_descend_deep_cell) which takes a similar approach as Desmos: descend to a certain depth, say 5 (to get a 32×32 grid), then descend only quads that cross the isoline (with a few more heuristics).
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How does desmos render implicit plots?
Desmos uses the same approach as my isosurfaces Python package, based on J. Manson and S. Schaefer, "Isosurfaces Over Simplicial Partitions of Multiresolution Grids."
LDV-plotter
What are some alternatives?
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