iplib3 VS rust-cross

Compare iplib3 vs rust-cross and see what are their differences.

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iplib3 rust-cross
31 5
11 2,475
- -
8.7 0.0
10 days ago almost 2 years ago
Python Shell
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

iplib3

Posts with mentions or reviews of iplib3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-18.
  • Blackjack project review
    2 projects | /r/learnpython | 18 May 2023
    Instead of keeping all the code at the repository root, maybe consider a more traditional project structure. As far as examples go, I've got this for an executable, and I think this works for a more complex project.
  • Relative importing from another directory. No known parent package.
    1 project | /r/learnpython | 8 May 2023
    What that means in practice, I have yet to figure out how to explain in the simplest way possible, but perhaps an example repository might help somewhat. The details more or less boil down to
  • A tip I just taught myself
    1 project | /r/learnpython | 4 May 2023
    First, some values simply never change. For example, my iplib3 has plenty of hard-coded constants set by the IPv4 and IPv6 specifications and there's no need to have those in some external config file because, again, unless the standard gets updated those are constant.
  • I’ve been struggling with organizing projects and utilizing classes so I’ve been looking for public projects I can study
    2 projects | /r/learnpython | 5 Apr 2023
    I haven't touched this codebase in a while (although I really should), but it serves as one of my better examples for object-oriented programming. It's reasonably large, yet meticulously linted: https://github.com/Diapolo10/iplib3
  • Help with importing custom packages
    1 project | /r/learnpython | 1 Apr 2023
    I don't have any projects using setuptools anymore so unfortunately I can't give an example for that, but if Poetry is fine then iplib3 will probably suffice. Focus on the imports and the project structure, and maybe pyproject.toml, everything else is just noise.
  • Begginer learning Python
    4 projects | /r/learnpython | 28 Jan 2023
    Well, my GitHub profile is part of my flair in this subreddit, feel free to dig around. My latest project was an attempt to port the ms JavaScript library to Python, and I think I did alright. Other things I can highlight would be my iplib3 package, a server implementation for the EguiValet messaging service, and finally I've got a fairly unfinished text colouring utility called escapyde.
  • Suggest me so GitHub repositories
    4 projects | /r/learnpython | 19 Jan 2023
    And iplib3 could use some cleanup, such as redesigning the inheritance to add support for seamless conversion between all supported types. The documentation should also be written as right now there's basically nothing.
  • Casino Craps Game - Code critique and project help
    3 projects | /r/learnpython | 18 Jan 2023
    You could maybe take a look at my iplib3 project for some examples. Alternatively, the EguiValet server project should be fine too.
  • Are there some rules that state how code for python module should look like?
    2 projects | /r/learnpython | 20 Dec 2022
    While I have a very recent project that would otherwise be a perfect example, it does something a bit unusual with imports so I'll instead use iplib3 as an example, even though I haven't had time to work on it lately.
  • How to write 'helloworld'-level unit tests?
    1 project | /r/learnpython | 11 Nov 2022
    The Pytest documentation does a much better job at explaining how this works in practice than I ever could. I don't have any super simple example repositories, but iplib3 might work: https://github.com/Diapolo10/iplib3/blob/main/tests/test_address.py

rust-cross

Posts with mentions or reviews of rust-cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • Anything C can do Rust can do Better
    58 projects | dev.to | 1 Dec 2022
    rust-cross, Everything you need to know about cross compiling Rust programs! - Jorge Aparicio
  • GitHub Actions can't find built binaries to put them to a release
    4 projects | /r/github | 14 Sep 2022
    on: push: tags: - 'v*' name: Cross-compile and release jobs: build: name: Build runs-on: ubuntu-latest strategy: matrix: target: # https://github.com/japaric/rust-cross#the-target-triple - x86_64-unknown-linux-gnu - x86_64-pc-windows-gnu - wasm32-unknown-emscripten steps: - uses: actions/checkout@v2 - uses: actions-rs/toolchain@v1 with: toolchain: stable target: ${{ matrix.target }} override: true - uses: actions-rs/cargo@v1 with: use-cross: true command: build args: --release --target=${{ matrix.target }} release: name: Release needs: [ build ] runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 with: clean: false - uses: nowsprinting/check-version-format-action@v3 id: version with: prefix: 'v' - name: Create release id: new_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{ github.ref }} release_name: Release ${{ github.ref }} body: | Changes in this release: - First change - Second change draft: false prerelease: false - name: Upload 64-bit Windows build uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: asset_path: target/release/client.exe asset_name: client-${{ matrix.target }}-${{ steps.version.outputs.full }}.exe asset_content_type: application/zip upload_url: ${{ steps.new_release.outputs.upload_url }} - name: Upload 64-bit Linux build uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: asset_path: target/release/client asset_name: client-${{ matrix.target }}-${{ steps.version.outputs.full }} asset_content_type: application/zip upload_url: ${{ steps.new_release.outputs.upload_url }} - name: Upload 32-bit WebAssembly build uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: asset_path: target/release/client.wasm asset_name: client-${{ matrix.target }}-${{ steps.version.outputs.full }}.wasm asset_content_type: application/zip upload_url: ${{ steps.new_release.outputs.upload_url }}
  • In support of single binary executable packages
    10 projects | news.ycombinator.com | 2 Mar 2022
    Well, at least that's that easy if what you try to compile don't have C dependencies. For C dependencies, there is cross <https://github.com/japaric/rust-cross> which I had good experiences with.
  • Hey Rustaceans! Got an easy question? Ask here (15/2021)!
    20 projects | /r/rust | 12 Apr 2021
    Oh, this was the first thing that came up: https://github.com/japaric/rust-cross

What are some alternatives?

When comparing iplib3 and rust-cross you can also consider the following projects:

pytricia - A library for fast IP address lookup in Python.

xargo - The sysroot manager that lets you build and customize `std`

iplist-youtube - An attempt to list all Youtube IPs at one place.

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

ipnetwork - IPNetwork command line and C# library take care of complex network, IP, IPv4, IPv6, netmask, CIDR, subnet, subnetting, supernet, and supernetting calculation for .NET developers. It works with IPv4 as well as IPv6, is written in C#, has a light and clean API, and is fully unit-tested

Module Linker - browse modules by clicking directly on "import" statements on GitHub

python-ms - A Python equivalent to the JavaScript ms package

just - 🤖 Just a command runner

5G00EV25-3001_server - The server side of the course communication system project

cargo-linked - Display linked packages for compiled rust binaries

5G00EV25-3001_client - The client side of the course communication system project

iced - A cross-platform GUI library for Rust, inspired by Elm