iola
socket.io-client-csharp
iola | socket.io-client-csharp | |
---|---|---|
5 | 4 | |
148 | 686 | |
- | - | |
2.9 | 8.4 | |
7 months ago | 13 days ago | |
TypeScript | C# | |
MIT License | MIT License |
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iola
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Iola: CLI tool that allows to test socket servers via REST API clients
I would like to share the iola project. It is a CLI tool that allows you to test socket servers via a unified REST API.
- Iola – Socket Client with REST API
- iola - a tool that allows to test socket-based API servers via REST API
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iola - Socket client with Rest API
GitHub: https://github.com/pvarentsov/iola
- iola - a socket client with rest api
socket.io-client-csharp
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Connect Godot 4 app to server using Socket.io
The socket.io docs mention a .Net/C# implementation and I'm wondering if anyone has a guess as to if this will work? I'm willing to learn C# if that's what I have to do, but I'd rather not head down that path if it's a dead end.
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[tModLoader] Help with external libraries
I'm looking to use a nuget library in my mod, specifically SocketIOClient, and I'm getting namespace not found errors. I've tried building the mod inside of Rider to see if I can get it to compile to no avail. I have followed the tModLoader wiki's instructions on getting builds setup in Rider, but that doesn't work for external libraries.
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[Help needed] SocketIO, Unity: Stream of images causes error in server and disconnects socket
In Unity I am using this library to send an image from a camera inside the unity engine encoded in JPG like this: ```c# public void SendCameraImage() { if (socket == null) return;
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Use socket io in Xamarin forms
This one looks more recent : https://github.com/doghappy/socket.io-client-csharp
What are some alternatives?
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teamword - teamword.io client code
sendight-frontend - P2P File sharing
ActionHero - Actionhero is a realtime multi-transport nodejs API Server with integrated cluster capabilities and delayed tasks