io-sim
Haskell's IO simulator which closely follows core packages (base, async, stm). (by input-output-hk)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
io-sim
Posts with mentions or reviews of io-sim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-16.
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What can I do in Haskell? UwU
It is implemented using our own io-sim library: https://github.com/input-output-hk/io-sim - which I hope to put on Hackage in future.
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Can a simple adaper-like data structure be turned into a full-fledged I/O device compatible with 'hDuplicateTo'?
This maybe of interest to you: https://github.com/input-output-hk/io-sim
ld48-game
Posts with mentions or reviews of ld48-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-16.
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What can I do in Haskell? UwU
ld48-game - kinda similar to the nyx-game codebase but a bit smaller, newer and cleaned up.
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Asteroid clone... two of them? A paper on functional programming in video games
On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
What are some alternatives?
When comparing io-sim and ld48-game you can also consider the following projects:
tvmv - Bulk-rename TV episode files with minimal fuss
alpaca-netcode - Game NetCode Solved
threepenny-gui - GUI framework that uses the web browser as a display.
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell