interface99
Odin
interface99 | Odin | |
---|---|---|
15 | 84 | |
262 | 5,684 | |
- | 3.3% | |
1.9 | 10.0 | |
about 1 year ago | 4 days ago | |
C | Odin | |
MIT License | BSD 3-clause "New" or "Revised" License |
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interface99
- Full-featured OOP interfaces for C99
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Templates in C
There is a project that achieves something like this, and quite nicely I think, worth checking it https://github.com/Hirrolot/interface99
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Pretty-Printable Enumerations in Pure C
I agree; I would especially not recommend abusing macros throughout an application codebase too much. Conceptually, Metalang99 is more of a (sub)language than a library, which also adds some entry barrier. Ideally, I see the application of Metalang99 being used "behind the scenes", e.g., encapsulated in separate code files/libraries such as Datatype99 and Interface99. This is what I (mostly) do in SmolRTSP.
- Just Lua things
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Comparing Golang and Interface99
There are also some differences. Golang, for example, can resolve interface methods at run-time, whereas Interface99 constructs virtual tables statically. Interface99 allows default implementations; Golang doesn't. And, of course, Interface99 mandates placing impl(MyIface, MyType), whereas Golang uses a.k.a. duck typing for interfaces (interface implementations are indistinguishable from ordinary methods). Also, when you would use embedding in Golang, such as this:
I think your github repo link is broken. Here's a working link.
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lipstick: a Rust-like syntax frontend for C
I've done something similar with Datatype99 and Interface99. They are like a macro eDSL that compiles to C. The first one features algebraic data types, the second one features interfaces.
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Any alternative to vala?
If you need a bit more high-level constructions, you can use the Datatype99 and Interface99 libraries. The former provides polymorphism over data, the latter -- over behaviour (I am the creator of these libraries).
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Diamonds in the Rough : An Honest Trial for any Language
Is it possible that you could benefit from "a better C"? If so, I'd love to hear your take on Crystal, and the recent announce on Interface99.
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Comparing interfaces: Rust and Interface99
There is a full example code: https://github.com/Hirrolot/interface99/blob/master/examples/state.c.
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
What are some alternatives?
COS - C Object System: a framework that brings C to the level of other high level programming languages and beyond
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
smolrtsp - A lightweight real-time streaming library for IP cameras
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
rps-tailspin - A rock-paper-scissors server written in tailspin
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
sps - Pre-Scheme to (GNU) C compiler written in Pre-Scheme
rust - Empowering everyone to build reliable and efficient software.
Cloak - A mini-preprocessor library to demostrate the recursive capabilites of the preprocessor
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
datatype99 - Algebraic data types for C99
Beef - Beef Programming Language