inox2d
Roslyn
inox2d | Roslyn | |
---|---|---|
9 | 159 | |
180 | 18,551 | |
3.9% | 0.8% | |
8.9 | 10.0 | |
20 days ago | 6 days ago | |
Rust | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inox2d
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What are you rewriting in rust?
I'm writing Inox2D, which is kind of a rewrite of Inochi2D in Rust. The aim is to reach more use-cases such as web with WASM and even potentially embedded development, but at the very least an implementation in a low-level non-garbage-collected language.
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What's everyone working on this week (27/2023)?
Inox2D, an experimental native Rust implementation of Inochi2D.
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What type of projects do you use Rust for?
inox2d - official experimental reimplementation of Inochi2D, an open-source alternative of Live2D for animating 2D puppets in various contexts such as games or vtubing. inox2d isn't really meant to be a replacement over the current implementation, but more of a complementary one that extends it's use-cases, for example embedded devices and web integration with WASM.
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OpenGL crates: gl vs glow vs glium
Hey, I'm working on inox2d which uses glow.
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Splitting a big struct impl into multiple files?
For example, I wouldn't want to separate this into multiple files, would make it harder to see where all the deserialization logic is.
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More on OOP: Polymorphism this time
For example, I'm working on Inox2D, a reimplementation of Inochi2D in Rust.
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"My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
I absolutely get that. It was actually very clear in a project of mine. I work on inox2d which is a native implementation of Inochi2D in Rust (Inochi2D being a FOSS puppet animation system, like Live2D which is used by vtubers and light novel engines notably).
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Is coding in Rust as bad as in C++? A practical comparison
For example, on my Inox2D project, I was using serde to deserialize some JSON payload. But that came with some hacks I had to do, like have a temporary struct that gets converted to the final one because it wasn't possible to serialize it by itself, and add extra-dependencies to make the system extensible while also supporting external structures I used like Arena from the indextree crate.
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Help getting started with open source
You can find it at https://github.com/Inochi2D/inox2d. If you know stuff about OpenGL and low-level rendering in general I'd really appreciate some help as I myself am very new to this stuff.
Roslyn
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The search for easier safe systems programming
The C# compiler has an MIT license and is available on GitHub, which is about as FOSS as it gets.
https://github.com/dotnet/roslyn
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Asynchronous Programming in C#
My understanding is that the .NET team is working toward this with Interceptors: https://github.com/dotnet/roslyn/blob/main/docs/features/int...
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The Performance Impact of C++'s `final` Keyword
.NET is a little smarter about switch code generation these days: https://github.com/dotnet/roslyn/pull/66081
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Generating C# code programmatically
Recently, while creating some experimental C# source code generators (xafero/csharp-generators), I was just concatenating strings together. Like you do, you know, if things have to go very quickly. If you have a simple use case, use a formatted multi-line string or some template library like scriban. But I searched for a way to generate more and more complicated logic easily - like for example, adding raw SQL handler methods to my pre-generated DBSet-like classes for my ADO.NET experiment. You could now say: Use Roslyn and that's really fine if you look everything up in a website like SharpLab, which shows immediately the syntax tree of our C# code.
- Still No REPL for .NET Core in Visual Studio
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Roslyn VS Metalama.Compiler - a user suggested alternative
2 projects | 7 Dec 2023
- Por debaixo do capô: async/await e as mágicas do compilador csharp
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Use Case Driven Development with Low-Code
At runtime, the Case C# expressions are embedded into a function and dynamically compiled into an assembly using the Roslyn C# compiler. Then the function that contains the expression is called (e.g. CaseAvailableFunction.Availablle()). At runtime, the function provides various methods to access stored case values as well as the current input data.
- Interceptors
- Tentative C# 12 feature list · dotnet/roslyn · Discussion #69074
What are some alternatives?
inochi2d - Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).
Mono-basic - Visual Basic Compiler and Runtime
halloy - IRC application written in Rust
MSBuild - The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
prima - PRIMA is a package for solving general nonlinear optimization problems without using derivatives. It provides the reference implementation for Powell's derivative-free optimization methods, i.e., COBYLA, UOBYQA, NEWUOA, BOBYQA, and LINCOA. PRIMA means Reference Implementation for Powell's methods with Modernization and Amelioration, P for Powell.
F# - Please file issues or pull requests here: https://github.com/dotnet/fsharp
signrs
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
tensorken - A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot
Roslyn-linq-rewrite - Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.
dotfiles
Bridge.NET - :spades: C# to JavaScript compiler. Write modern mobile and web apps in C#. Run anywhere with Bridge.NET.