inox2d
gitoxide
inox2d | gitoxide | |
---|---|---|
9 | 84 | |
180 | 7,968 | |
3.9% | - | |
8.9 | 9.9 | |
20 days ago | 3 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inox2d
-
What are you rewriting in rust?
I'm writing Inox2D, which is kind of a rewrite of Inochi2D in Rust. The aim is to reach more use-cases such as web with WASM and even potentially embedded development, but at the very least an implementation in a low-level non-garbage-collected language.
-
What's everyone working on this week (27/2023)?
Inox2D, an experimental native Rust implementation of Inochi2D.
-
What type of projects do you use Rust for?
inox2d - official experimental reimplementation of Inochi2D, an open-source alternative of Live2D for animating 2D puppets in various contexts such as games or vtubing. inox2d isn't really meant to be a replacement over the current implementation, but more of a complementary one that extends it's use-cases, for example embedded devices and web integration with WASM.
-
OpenGL crates: gl vs glow vs glium
Hey, I'm working on inox2d which uses glow.
-
Splitting a big struct impl into multiple files?
For example, I wouldn't want to separate this into multiple files, would make it harder to see where all the deserialization logic is.
-
More on OOP: Polymorphism this time
For example, I'm working on Inox2D, a reimplementation of Inochi2D in Rust.
-
"My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
I absolutely get that. It was actually very clear in a project of mine. I work on inox2d which is a native implementation of Inochi2D in Rust (Inochi2D being a FOSS puppet animation system, like Live2D which is used by vtubers and light novel engines notably).
-
Is coding in Rust as bad as in C++? A practical comparison
For example, on my Inox2D project, I was using serde to deserialize some JSON payload. But that came with some hacks I had to do, like have a temporary struct that gets converted to the final one because it wasn't possible to serialize it by itself, and add extra-dependencies to make the system extensible while also supporting external structures I used like Arena from the indextree crate.
-
Help getting started with open source
You can find it at https://github.com/Inochi2D/inox2d. If you know stuff about OpenGL and low-level rendering in general I'd really appreciate some help as I myself am very new to this stuff.
gitoxide
- [Gitoxide in October] The first security issue and usable `gix status`
- Gitoxide: An idiomatic, lean, fast and safe pure Rust implementation of Git
- [Gitoxide in July] worktree checkouts with streaming for `git-lfs` files, and `crates-index` uses `gix`
- [Gitoxide in June]: robust fetch negotiations and `gix corpus` with `tracing` integration
-
What are you rewriting in rust?
But I'd suggest joining an existing project instead. This week in Rust has a call for participation section each week. There are also some exciting rewrites like arti, gitoxide, fish, and a steady stream of projects announced in this sub.
- [Gitoxide in May]: Greater pack resolution performance and the beginnings of negotiation algorithms
- [Gitoxide in April] A first step towards `gix status` and `.gitattributes` matching
- Idiomatic, lean, fast and safe pure Rust implementation of Git
- [Gitoxide in March]: `cargo` shallow clones PR and `gitoxide` in `cargo` nightly
-
What’s an actual use case for Rust
There's a re-implementation of git called gitoxide
What are some alternatives?
inochi2d - Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]
halloy - IRC application written in Rust
ht - Friendly and fast tool for sending HTTP requests
prima - PRIMA is a package for solving general nonlinear optimization problems without using derivatives. It provides the reference implementation for Powell's derivative-free optimization methods, i.e., COBYLA, UOBYQA, NEWUOA, BOBYQA, and LINCOA. PRIMA means Reference Implementation for Powell's methods with Modernization and Amelioration, P for Powell.
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
signrs
freenet-core - Declare your digital independence
tensorken - A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot
delta - A syntax-highlighting pager for git, diff, and grep output
dotfiles
CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs [Moved to: https://github.com/IridiumIO/CompactGUI]