inkgd
Rakugo-Dialogue-System
inkgd | Rakugo-Dialogue-System | |
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6 | 4 | |
288 | 206 | |
- | 3.4% | |
5.3 | 7.1 | |
3 months ago | about 2 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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inkgd
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Godot & Ink: a tutorial series
This series of videos is a step-by-step tutorial showing how to create a visual-novel-like games using Godot and Ink. This project uses the inkgd plug-in developed by Frédéric Maquin: https://github.com/ephread/inkgd Visual assets are made by puppetbomb: https://puppetbomb.itch.io/college-students-sprite-pack
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Is there a way to make a good game without coding?
There are other tools like that, if you're interested. Inkle (maker of 80 Days and Overboard) make another text based language called Ink, and there's an online hosting tool for making stories with it. Godot can even integrate with Ink-written stories, but it requires a bit of programming knowledge to get it to hang together
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What should I learn if I want to develop a barebone political sim?
I would say something like Inkle's Ink could do this easily, though it can be overwhelming to look at from the start. There are a couple of Godot integrations with Ink, both a C# one here and a pure GDScript one (though they warn it might be slow on large games). InkGD has a couple examples that use simpler Ink stories, so you might just look through that for the examples to start.
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Palladium: Adventure in Greece is now in the Steam store!
https://github.com/ephread/inkgd -- Implementation of inkle's Ink in pure GDScript, with editor support. (ink scripts are used in our dialogue system)
- Ink 1.0 – open-source scripting language for interactive narrative
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Just released my second game on Steam, The Great Plague Exodus. Between achievements and managing multiple characters, I've learnt so much in the past 6 months since my first game released, a massive thank you to this community.
Hey, looks great! I wonder what did you use for dialogue system. Do you have any recommendations? There are many repositories for this for Godot (some just UI, some using graphs, but most are abandoned), but it's hard for me to decide. All I know is I don't want to build yet another system from scratch, just plug it into my UI. From what I have researched Ink with Inkgd (https://github.com/ephread/inkgd) seems the most maintained and robust solution. Any opinions on that?
Rakugo-Dialogue-System
- RPG in a Box: A grid-based, voxel-style game engine built on Godot
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Is there a VN creator that also has an overworld/controllable character element?
rakugo(https://github.com/rakugoteam/Rakugo) could work as a vn engine as it used the godot engine as a base, so you can combine it with other forms of gameplay possible. the great thing is that both this plugin and godot are both open source and free to use for both personal and commercial use
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Game engine recommendations? More complicated Visual Novel engine?
If you want something beyond Ren'py, I can't praise Godot enough. It has great documentation, it's free and open source under the MIT license (so there are no license fees to speak of), and there's even a really great actively-updated visual novel framework called Rakugo that features all of the basic-level stuff that Ren'py supports, while leaving everything that godot has to offer intact and available for use, so you can do anything your heart desires. They even have some addons for Rakugo that I haven't at all played with, but they provide some slightly more-advanced out-of-the-box capability for the Rakugo framework.
- Help finding a specific and easy engine for this idea/genre, pls read description (in internet there is not good answers and the "good" ones are very general and mention a lot of engines)
What are some alternatives?
godot-ink - Ink integration for Godot Engine.
godot-tool_button - Easily add buttons to the Godot inspector.
ink - inkle's open source scripting language for writing interactive narrative.
Voxel-Core - Voxel plugin for the Godot game engine!
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
GViNT - A Godot Engine toolkit for story-focused content scripting. Implements a minimalistic declarative scripting language that's directly translated into GDScript for seamless integration with arbitrary Godot systems. It emphasizes flexibility and customizability, and can be configured to suit the specific needs of a project.
triple-triad-godot - Re-implementation of Triple Triad from Final Fantasy VIII. Made with Godot 3
godot-engine.supabase - A lightweight addon which integrates Supabase APIs for Godot Engine out of the box.
godot-click-through-transparent-window - A demo project for the Godot Engine that features a transparent window with click-through capability. [Moved to: https://github.com/atadenizoktay/godot-click-through-transparent-window]
godot-gamelevels-blueprint - Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
Mutters - A framework for building bot brains.
Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...