infon | OpenLara | |
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2 | 59 | |
46 | 4,574 | |
- | - | |
10.0 | 5.0 | |
about 12 years ago | 2 months ago | |
C | C | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
infon
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Ask HN: Favourite Open Source Game?
Oh wow. Didn't expect anyone to remember. It was fun to program that one as the programming game for our local hacker conference and then seeing players compete. At some point later IIRC someone even wrote an somewhat advanced AI and created a small paper for it. The game should still be usable, but didn't get any love for a while now.
Fun anecdote: infon itself is a followup to my own teen programming project written in Quick Basic (see https://github.com/dividuum/infon/wiki/History) and all the Lua embedding and experience I gained from it ultimately ended up being used in a followup project (info-beamer) which is now at the core of my own company and my full-time job.
So write more games everyone!
OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
What are some alternatives?
Teeworlds - A retro multiplayer shooter
lutris - Lutris desktop client
oolite - The main Oolite repository.
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
bitburner - Bitburner Game
OpenGothic - Reimplementation of Gothic 2 Notr
unknown-horizons - Unknown Horizons official code repository
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
pioneer - A game of lonely space adventure
vkQuake - Vulkan Quake port based on QuakeSpasm
openscope - openScope Air Traffic Control Simulator
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software