incubator-fury
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
incubator-fury | MessagePack for C# (.NET, .NET Core, Unity, Xamarin) | |
---|---|---|
15 | 19 | |
2,654 | 5,307 | |
3.4% | 1.8% | |
9.8 | 7.2 | |
4 days ago | 7 days ago | |
Java | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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incubator-fury
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Rethinking string encoding: a 37.5% space efficient encoding than UTF-8 in Fury
For implemetation details, https://github.com/apache/incubator-fury/blob/main/java/fury... can be taken as an example
- Apache Fury – fast serialization framework – 0.5.0 released
- Fast Cloud Native Java Serialization:Fury JIT and GraalVM Native Image AOT
- Fury Serialization Framework 0.3.1 Released: Support Python 3.11&3.12
- Fury Serialization 0.3.1 Released: support Python 3.11&12
- Fury Serialization Framework 0.3.0 released
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Fury Scala: Fast binary serialization for any Scala 2/3 objects
See https://github.com/alipay/fury/blob/main/docs/guide/scala_gu... for scala serialization user doc
- Fury – Fast multi-language serialization framework powered by JIT and Zero-copy
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Yes, Game is another scenario, it's very latency sensitive. Fury is very fast for such scenarios. Actually the java implememtation has been featured by some game developers. And there has always been a demand within the community for FURY to support C#: https://github.com/alipay/fury/issues/686 . I don't have experience for c#, so c# hasn't been support. We are still the community can join us for c# support.
- FLaNK Stack Weekly for 14 Aug 2023
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
- .NET 9 will be putting BinaryFormatter out to pasture
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
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Native AOT Overview
With Unity/IL2CPP stuff: For general-purpose serialization libraries like JSON, you sometimes need to provide hints to make sure types are included: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Fi...
For schema serialization on known types, there are codegen tools (i.e. moc for MessagePack): https://github.com/neuecc/MessagePack-CSharp
MessagePack is migrating to Rosalyn code generators, so basically invisible codegen. Cysharp's newer serialization library, MessagePack, already uses this: https://github.com/Cysharp/MemoryPack
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Dupes in bonelab?
Thanks, I'm sure I'll need it, though I do have my own platform with serialization set up already that I'm hoping I can port relatively easily (It's backended with MessagePack C# which is a lovely serializer for Unity.)
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Does MessagePack-CSharp support OneOf type?
In the Road map of features #119 for MessagePack-CSharp, they checked the box for:
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Dotnet API super slow?
Try MessagePack for serialization. It will help to reduce the size of the message and the time of serialization.
- Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
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Practice resources for handling and optimizing large game data sets?
I mentioned JSON, but there are many formats that are much more efficient. I can mention FlatBuffers, MessagePack and ProtoBuf. These are the ones I've used myself, and personally I'm most comfortable with MessagePack and ProtoBuf. I don't think the performance would be an issue if you had to choose between these three, it's mostly the API that is different.
- any good binary serializers that are not assembly dependent
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LIVE: Otimizando aplicações .NET com MessagePack.
Biblioteca Nuget para C#
What are some alternatives?
jdbc-connector-for-apache-kafka - Aiven's JDBC Sink and Source Connectors for Apache Kafka®
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
grpc-dotnet - gRPC for .NET
Protobuf.NET - Protocol Buffers library for idiomatic .NET
fury-benchmarks - Serialization Benchmarks for fury with other libraries
Protobuf - Protocol Buffers - Google's data interchange format
MemoryPack - Zero encoding extreme performance binary serializer for C# and Unity.
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
qs - Quick serialization of R objects
FlatSharp - Fast, idiomatic C# implementation of Flatbuffers