include-what-you-use
cppinclude
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include-what-you-use | cppinclude | |
---|---|---|
39 | 2 | |
3,819 | 199 | |
2.4% | - | |
9.4 | 0.0 | |
5 days ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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include-what-you-use
- IWYU: A tool for use with Clang to analyze includes in C and C++ source files
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Script to find missing std includes in C++ headers
Interesting...how does it compare to https://github.com/include-what-you-use/include-what-you-use ?
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Speed Up C++ Compilation
Build Insights in Visual Studio, include-what-you-use).
Looks like https://include-what-you-use.org/ might do that.
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Is it good or bad practice to include headers that are indirectly included from other headers?
If you are worried about includes, use https://github.com/include-what-you-use/include-what-you-use and stop thinking about it.
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how do you guys manage a include file mess ?
Getting rid of that is not straightforard, though some tools can help with that
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Is it appropiate to comment what a header is needed for?
You can use the tool https://github.com/include-what-you-use/include-what-you-use to do this for for. It tracks included files and can give comment for what is used from each file. It also warns you when you include files that you don’t use
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Hey Rustaceans! Got a question? Ask here (16/2023)!
Invisible imports (e.g. traits). In Python, everything is fully namespaced (unless you from import * in which case all bets are off). It's always explicit where a name is coming from. C is the opposite: #include lets you refer to anything defined in the headers with no namespacing. That's why a common strategy (include what you use) has an associated code style: after every non-std #include you have a comment saying which of its definitions you are using. Of course, Rust is much less implicit, but I still sometimes struggle with traits. For example, you can use tokio::net::TcpStream, but you need to also use tokio::io::AsyncReadExt for the .read trait to be defined on TcpStream. This makes it hard (for me) to answer questions like "what traits are currently available in this scope?" and "why is this module being imported?"
- I implemented a NASA image compression algorithm
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IncludeGuardian - improve build times by removing expensive includes
Aside from being closed source and not available on all architectures, how does it compare to iwyu(https://include-what-you-use.org/) or clang's relatively recent include-fixer which is also accessible via clangd?
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Do you include standard library headers in your implementation file, if they're already been included in the corresponding header file?
I set up include-what-you-use and I let it tell me which headers should be where. The IWYU rules would have put all needed headers including in the cpp file.
cppinclude
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Is there a tool to analyze all the #included headers?
There is cppinclude that does what you ask for.
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cppinclude v0.3.0 released
https://github.com/cppinclude/cppinclude/blob/89bc707001b6530a5025f95d5f64b33a34405e10/src/parser/impl/pr_parser_impl.cpp#L42-L81
What are some alternatives?
coc-clangd - clangd extension for coc.nvim
nload - Real-time network traffic monitor
cpplint - Static code checker for C++
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
clangd - clangd language server
volbx - Graphical tool for data manipulation written in C++/Qt.
Cppcheck - static analysis of C/C++ code
check_compile_times - Check various boost headers impact on the compilation time
uncrustify - Code beautifier
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
pre-commit - A framework for managing and maintaining multi-language pre-commit hooks.
cpps - Pseudo Interpreter for C++ Script / C++ Project Build System Engine with Zero Makefiles / Supporting GCC, MinGW, Visual C++, Clang