ikvm8
dxvk-native
ikvm8 | dxvk-native | |
---|---|---|
1 | 23 | |
172 | 383 | |
0.0% | - | |
10.0 | 3.0 | |
about 3 years ago | over 1 year ago | |
C# | C++ | |
GNU General Public License v3.0 or later | zlib License |
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ikvm8
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What API or program would you like to see re-implemented on top of another platform?
Some brief googling points me to a fork that has [latest releases](https://github.com/windward-studios/ikvm8/releases) somewhere in 2019.
dxvk-native
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Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
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Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
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Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
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DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
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Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
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OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
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Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
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which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
What are some alternatives?
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
steam-runtime - A runtime environment for Steam applications
d8vk - Direct3D 8 to Vulkan translation for DXVK!
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
OpenBSD-Games-Database - Database of games that run on OpenBSD
ports - Read-only git conversion of OpenBSD's official cvs ports repository. Pull requests not accepted - send diffs to the ports@ mailing list.
ToGL - Direct3D to OpenGL abstraction layer
protondb-evalute
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
fnaify - Run FNA/XNA games on OpenBSD - DEPRECATED! Check out the successor: https://github.com/IndieRunner/IndieRunner
buf - The best way of working with Protocol Buffers.