idle_master_extended VS steam.py

Compare idle_master_extended vs steam.py and see what are their differences.

idle_master_extended

🃏 Get your Steam Trading Cards the Fast Way (Fast Mode Extension 🚀) (by JonasNilson)

steam.py

An async python wrapper to interact with the Steam API and its CMs (by Gobot1234)
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idle_master_extended steam.py
42 2
2,607 156
- -
3.8 9.6
5 months ago 9 days ago
C# Python
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

idle_master_extended

Posts with mentions or reviews of idle_master_extended. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.

steam.py

Posts with mentions or reviews of steam.py. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-29.
  • [Question] NodeJS package for managing collections?
    1 project | /r/SteamBot | 29 Oct 2022
    My library steam.py has some very basic support for workshop management (you can't currently create a workshop file) but it does have first class support for adding and removing children from a PublishedFile along with a rich representation of the file. The way PublishedFiles are handled is something I'm looking to improve so I'd be open to suggestions about the design or contributions
  • [Question] What is the state of stream bot development?
    4 projects | /r/SteamBot | 29 May 2021
    Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features

What are some alternatives?

When comparing idle_master_extended and steam.py you can also consider the following projects:

ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.

SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

CreamInstaller - Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.

node-steam-user - Allows interaction with the Steam network via the Steam client protocol

Steam-Economy-Enhancer - Enhances the Steam Inventory and Steam Market.

python-betterproto - Clean, modern, Python 3.6+ code generator & library for Protobuf 3 and async gRPC

steamhourboostv2 - Steamhourboost v2 - with native support for 2FA!

steam - ☁️ Python package for interacting with Steam

SteamAchievementManager - A manager for game achievements in Steam.

SteamHelper-rs - Interact with Valve's Steam network with this collection of crates.

FrostyFix - A tool to fix Frosty Support with games on platforms other than Origin (EA Desktop, Epic Games Store, Steam)

NetherWorkshopDownloader - A powerful steam/gaming tool.