iao
p5.js
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iao | p5.js | |
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6 | 233 | |
17 | 20,869 | |
- | 1.0% | |
2.8 | 9.9 | |
about 1 month ago | 2 days ago | |
JavaScript | JavaScript | |
Creative Commons Zero v1.0 Universal | GNU Lesser General Public License v3.0 only |
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iao
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Experiments in Wave Function Collapse
Source (libre/free licensed): https://github.com/abetusk/iao/tree/main/like-go-up
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Ask HN: Resources to learn generative art programming?
One of the better ones I've found is Tyler Hobbes [0].
I recently found the "Bridges Archive" online [1]. It's a goldmine of ideas (I won't link to them but they have tilings, space filling algorithms, multi-scale Truchet patterns and many more).
I favor the ideas rather than the implementation as I already know how to program so you may do better with learning something like processing/p5.js [2].
In terms of raw ideas, I've found Jared Tarbell to be a huge inspiration [3] [4].
I'm sure I'll get lashed on here for the mere mention of NFTs but I've found there are consistently awesome generative art being displayed on Twitter for artists showing their work and advertising their NFTs for sale. One resource that I've found to be pretty consistently good is fxhash.xyz [5] [6]. Looking for #fxhash tags on Twitter will probably give you rich results.
I also have my own NFTs whose source code I've released as CC0 if you want to take a look [7] (none are for sale right now) along with a half assed attempt at making a list of resources for generative art [8].
There's plenty of "awesome" generative art lists [9] as well as many examples and other projects on p5.js [2]. And of course there's always Reddit [10] [11].
Oh and "Coding Train" is deceptively deep, packing complex ideas in a kind of "cutesy" veneer but still managing to tackle topics that run the gamut of easy to incredibly difficult [12].
There's really too many resources to list. It depends on what level you're at. I tend to focus on Javascript and the 'ideas' rather than the implementation so much. If you're starting from a point of learning programming, you're probably better off going through a tutorial or two on how to actually program and then try and tackle some "classic" generative art examples (grids, recursive grides, flow fields, etc.).
I occasionally run into people who have all their experiments on GitHub which might be enlightening [13].
[0] https://tylerxhobbs.com/essays
[1] https://archive.bridgesmathart.org/#gsc.tab=0
[2] https://p5js.org/examples/
[3] http://www.complexification.net/gallery/
[4] http://levitated.net/
[5] https://www.fxhash.xyz/
[6] https://twitter.com/fx_hash_
[7] https://github.com/abetusk/iao
[8] https://github.com/abetusk/iao/blob/main/Notes.md
[9] https://github.com/kosmos/awesome-generative-art
[10] https://www.reddit.com/r/generative
[11] https://www.reddit.com/r/proceduralgeneration/
[12] https://www.youtube.com/channel/UCvjgXvBlbQiydffZU7m1_aw
[13] https://github.com/anaulin/generative-art
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I Stockpile Dreams With Tragedies : 2Gen
Source Code (CC0 Licensed)
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I Stockpile Dreams With Tragedies : 1Gen
I mentioned it in my other comment but the code is CC0 so please feel free to use it (even for commercial purposes, no need to give credit). There's also a 'boilerplate' project that just displays some simple shapes but provides a skeleton of a project to spring off from, which can be found here (it's pretty rough but maybe it's good enough to get you started).
p5.js
- P5.js: Online Canvas Programming
- Coming Home From the South Pole
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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My Google Play Developer account has been terminated
I thought it could be funny to use the javascript version of it https://p5js.org/ in a web page and then wrap it in a Unity app, since Unity was and is the environment I use for making apps.
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Repetition can make you loopy!: Intro to JavaScript Loops
In this last section, I'll be creating some visual examples to show how helpful loops can be. I'll be using p5js, a JavaScript library with functionality for creative coding. That being said, I'll try to give a condensed version of the functions being utilized in the following examples.
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G9.js: Automatically Interactive Graphics
I was curious too, took a little bit of digging :)
"the original domain of [P]rocessing was proce55ing.net, so people used to sometimes refer to processing as proce55ing or P5 or p5 for short. they still do sometimes. p5.js is a reference to that."
from https://github.com/processing/p5.js/issues/2443
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[OC] Monthly Performance of the S&P 500: 94 Years in 1 Video.
Sketch.js - https://p5js.org/
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Ask HN: How to teach a kid of 15 Linux and programming
> how do I get him learning programming in a fun way?
Processing / P5.js can be pretty fun to learn. You use a real programming language to create art and animations. With little code you can get a circle on the screen, then making it move, then following your mouse, then adding other shapes, then changing colour depending on some event… It’s conductive to experimentation and a way to gradually introduce concepts.
https://processing.org/
https://p5js.org/
https://thecodingtrain.com/
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[OC] I created a simple, free waveform and genre visualizer for your top ten Spotify songs, a few samples below and link to the tool in the comments!
Then I used p5js to create the 'art' itself, really user friendly coding framework with lots of resources online! If you want to get into coding, that is a really great entry point with Daniel Schiffman's coding train videos on YT!
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Different texture types
Posted an issue for it that u guys can check out here: https://github.com/processing/p5.js/issues/6166