iOS-DeviceSupport
This repository holds the device support files for the iOS, and I will update it regularly. (by iGhibli)
windows-rs
Rust for Windows (by microsoft)
iOS-DeviceSupport | windows-rs | |
---|---|---|
14 | 98 | |
8,061 | 9,839 | |
- | 1.9% | |
2.9 | 7.7 | |
11 months ago | 8 days ago | |
Python | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iOS-DeviceSupport
Posts with mentions or reviews of iOS-DeviceSupport.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-24.
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Deploying Flutter to iOS 15 on MacOS Catalina
Since we want to deploy to iOS 15.7, we will need the Device Support files for this iOS version. Head to https://github.com/iGhibli/iOS-DeviceSupport and download DeviceSupport/15.7(FromXcode_14.1_Release_Candidate_xip).zip, unzip this file in Finder, then move the folder 15.7 to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport.
- Does anybody know where to the find IOS 16.1 device support file (for an older Xcode version)?
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My next Mac might be the last
They take forever but it’s only once in a while. If you’re just trying to support newer iOS versions you can just yank them from here instead of updating.
https://github.com/iGhibli/iOS-DeviceSupport
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Install and run iPhone apps without using Xcode
Use something like https://github.com/iGhibli/iOS-DeviceSupport to get the device support files, and https://pmbaty.com/iosbuildenv/ to develop apps
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"failed to prepare device for deployment". Is there a known solution for this?
To get around this, you can download the iOS Device Support file corresponding to your iOS version from https://github.com/iGhibli/iOS-DeviceSupport and paste it to the following directory:
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Why is it so painful to update Xcode?
Instead of upgrading Xcode, I used to just bring over the new device support files for newer iOS versions: https://github.com/iGhibli/iOS-DeviceSupport
- How do pro App developers deal with the constant Mac OS and Xcode releases?
- Do I need to purchase a new computer? Current one can only download Xcode 12.4
- iOS 15.1 device support file for xcode
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iOS 14.7 device support files?
Is there any place I can find device support files for iOS 14.7 to be used with XCode 12.0.1? I cannot find it in places like https://github.com/iGhibli/iOS-DeviceSupport/tree/master/DeviceSupport . Is it because the release is too new?
windows-rs
Posts with mentions or reviews of windows-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.