extensions
instead
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extensions | instead | |
---|---|---|
1 | 18 | |
117 | 210 | |
0.9% | 0.0% | |
5.1 | 7.5 | |
4 days ago | 3 months ago | |
Inform 7 | C | |
Creative Commons Attribution 4.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
extensions
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Why did they take down the extensions library?
You can find many of the extensions here: https://github.com/i7/extensions
instead
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10 year old wants to step up from Scratch and learn "word coding" - Book or other recs?
Adventures can be saved and launched locally using the player on your smartphone or PC.
- INSTEAD 3.5.1 released!
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People who make IF games: what do you love/hate about the engine you use?
It looks like you are describing the Instead Engine and some additional modules to it.
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How would you all improve IF (discussion)?
I think it will be clearer from the documentation.
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Have people here tried building there world as a text based adventure game?
Well, I read this - https://github.com/instead-hub/instead/blob/master/doc/stead3-en.md Creating a game through the modelling of the world.
- Writing Process for Interactive Fiction
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Is there a fun way to learn programming?
Happy Adventure Building! If you suddenly want something more powerful - https://github.com/instead-hub/instead/blob/master/doc/stead3-en.md
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Making an SCP text based adventure - Any suggestions?
For example INSTEAD Engine - docs, game examples.
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I am making and Undertale text-based adventure game
Huh, this is a task for an advanced programmer. But. You can take a ready-to-use engine for text games if your task is to make the game, and not to learn a programming language. For example: Instead Engine - docs, game example (download, play online)
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Trying to make a class system for a text based game, is this a good way to do it or is there a better way (I'm a noob with classes)
I think you should look into a text-based game engine that already has all the classes you need to implement. For example Instead Engine. The documentation for this engine gives a good idea of the required framework. In addition, the minimal console implementation of this engine contains only 100 lines of code.
What are some alternatives?
parchment - The Interactive Fiction web app
permafrost-engine - An OpenGL RTS game engine written in C
asyncglk - AsyncGlk: A Typescript Glk library
twinejs - Twine, a tool for telling interactive, nonlinear stories
tuesday-js - simple web-based, free and open-source visual novel editor that can be used in a web browser. It is written in JavaScript without using any third party libraries and thus does not require additional software installation. The engine uses standard HTML document elements such as div and img. This allows the use of any media format supported by browsers including vector graphics svg, gif animations and css styles.
instead-launcher-android - INSTEAD Launcher is a powerful interactive fiction engine ported to Android
the-archive-public - đ§ââī¸ Public version of The Archive, the text adventure game on langworth.com, but without secrets.
Arrow - Game Narrative Design Tool
reinstead - RE:INSTEAD - Lightweight INSTEAD metaparser-only player
langterm - đšī¸ WebGL-based VT220 emulator, made as a learning example and frontend for a text adventure
instead-cli - INSTEAD interpreter for developers