Hypnagonia
src
Hypnagonia | src | |
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13 | 745 | |
92 | 3,044 | |
- | 0.7% | |
0.0 | 10.0 | |
over 1 year ago | 1 day ago | |
GDScript | C | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hypnagonia
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Need Help! Just Starting out:)
I am not entirely sure what to connect it to. I am using the google Collab/ GDrive version. I looked at the guide written by the Hypnagonia dev but I'm still not sure exactly how to connect the sockets and get an output.
- Hypnagonia access trailer
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I've used a Neural Network AI to create 100+ card illustrations for my game. Extremely useful for a solodev with no budget.
If you want you can also browse the individual illustrations in the github repository
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OpenBSD Gaming Updates Q2 2022
A couple of Godot games are opensource, like Hypnagonia. They could enter the ports tree with a Godot build system.
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I am making an open source game inspired by StS. I'd be glad to get some feedback from this community
You can find the source for the game here: https://github.com/db0/hypnagonia.
- Hypnagonia: Therapy Through Nightmares
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Test Driven Indie Game Development
This is the directory for my testing suite
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Can RenPy be easily used for non-VN games?
If you're looking to make a spire-like game, you can look into joining the Hypnagonia development. It's open source and it uses the python-like gdscript.
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hypnagonia VS Shader-Wars - a user suggested alternative
2 projects | 29 Oct 2021
- New version of my open sourced deckbuilder is out. All core mechanics are now available. If you like game like Slay the Spire, give it a try and tell me what you think.
src
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OpenBSD Upgrade 7.3 to 7.4
The OpenBSD project released 7.4 of their OS on 16 Oct 2023 as their 55th release đź’«
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OpenBSD System-Call Pinning
Well since https://www.openbsd.org/ still says
> Only two remote holes in the default install, in a heck of a long time!
I'm assuming not, but I could always be mistaken.
- Project Bluefin: an immutable, developer-focused, Cloud-native Linux
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From Nand to Tetris: Building a Modern Computer from First Principles
> building a cat from scratch
> That would be an interesting project.
Here is the source code of the OpenBSD implementation of cat:
> https://github.com/openbsd/src/blob/master/bin/cat/cat.c
and here of the GNU coreutils implementation:
> https://github.com/coreutils/coreutils/blob/master/src/cat.c
Thus: I don't think building a cat from scratch or creating a tutorial about that topic is particularly hard (even though the HN audience would likely be interested in it). :-)
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OpenBSD – pinning all system calls
> I don't know how they define `MAX`, but I'm guessing it's a typical "a>b?a:b"
Indeed: https://github.com/openbsd/src/blob/master/sys/sys/param.h#L...
> Then `SYS_kbind` seems to be a signed int.
It's an untyped #define: https://github.com/openbsd/src/blob/master/sys/sys/syscall.h...
I believe your whole analysis is correct, that running an elf file with an openbsd.syscalls entry with .sysno > INT_MAX will allow an out-of-bounds write.
- Une nouvelle mise à jour de Systemd permettra à Linux de bénéficier de l'infâme "écran bleu de la mort" de Windows, mais la fonctionnalité a reçu un accueil très mitigé
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tmux causing ANSI color-response garbage on attaching?
I can reproduce it. And this is the commit that causes the issue: https://github.com/openbsd/src/commit/d21788ce70be80e9c4ed0c52c149e01147c4a823
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Sudo-rs' first security audit
This doesn’t really change your conclusion, but I think that’s the wrong file. This is the real doas afaict: https://github.com/openbsd/src/blob/master/usr.bin/doas/doas...
Still just a tidy 1072 lines in that folder though.
I spent 5 minutes staring at your file trying to understand how on earth it does the things in the man page, but of course it doesn’t.
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OpenBSD: Removing syscall(2) from libc and kernel
OpenBSD developers are making serious effort to kill off indirect syscalls, the base system is completely clean, take a look at the work Andrew Fresh did to adapt Perl. He write a complete syscall "dispatcher" or emulator for the Perl syscall function so that it calls the libc stubs.
https://github.com/openbsd/src/commit/312e26c80be876012ae979...
The ports tree is also being cleansed of syscall(2) usage, until they're all gone.
msyscall, pinsyscall, recent mandatory IBT/BTI, xonly. OpenBSD is making waves, but people aren't really seeing them yet.
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"<ESC>[31M"? ANSI Terminal security in 2023 and finding 10 CVEs
Actually, I got it wrong, too many vulnerabilities in flight. They did fix it: https://github.com/openbsd/src/commit/375ccafb2eb77de6cf240e...
What are some alternatives?
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
cosmopolitan - build-once run-anywhere c library
Perimeter
bastille - Bastille is an open-source system for automating deployment and management of containerized applications on FreeBSD.
FOW-Brewer - A Deckbuilder for Force of Will TCG
buttersink - Buttersink is like rsync for btrfs snapshots
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
PHPT - The PHP Interpreter
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Joomla! - Home of the Joomla! Content Management System
ports - Read-only git conversion of OpenBSD's official cvs ports repository. Pull requests not accepted - send diffs to the ports@ mailing list.
ctl - The C Template Library