hud-merger VS tf2-patches

Compare hud-merger vs tf2-patches and see what are their differences.

hud-merger

A C#/WPF application for merging custom HUDs in Team Fortress 2 (by cooolbros)

tf2-patches

Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! (by mastercomfig)
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hud-merger tf2-patches
1 5
26 208
- 2.9%
9.1 7.3
13 days ago 3 months ago
C# C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hud-merger

Posts with mentions or reviews of hud-merger. We have used some of these posts to build our list of alternatives and similar projects.

tf2-patches

Posts with mentions or reviews of tf2-patches. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-17.
  • Meme collected from Twitter
    1 project | /r/tf2 | 29 May 2023
    They did recently added community fixes from mastercoms and makaroffilya in the March 1st and March 20th update. So I'm 100% certain that they'll add plenty of fixes from Team Comtress 2 (which is now TF2 Patches) and probably whatever they'll find from the workshop for this summer update.
  • [Hobby Scuffles] Week of March 6, 2023
    1 project | /r/HobbyDrama | 6 Mar 2023
    Late update to my previous comment on Team Fortress 2, but Valve managed to address the game breaking issues facing Mann vs Machine as well as numerous other glitches fairly quickly which is nice. More interestingly, and what I was hoping to see a little more explanation on but it looks like that won't happen, Valve has added numerous new Steam Workshop tags for the game including "Community Fixes", and implemented a few patches from community developers such as Mastercoms. The latter is best known for her documentation of numerous glitches and bugs on various games and, for TF2, the development of Team Comtress 2: a mod based on the 2017 source code leak that addresses numerous performance issues and glitches as a proof of concept and to submit to Valve. She's spent years working on and documenting fixes for the spaghetti code that TF2 is built on, and to see her directly referenced is promising. Add in the new community fixes tag, which is already filled with small patches and improvements, and it looks like the company may be moving towards community developed patches for the game?
  • Update!!!!!
    1 project | /r/tf2 | 1 Mar 2023
    You're thinking of Team Comtress 2 (now appearently renamed to tf2-patches). Mastercomfig is a config also made by mastercoms, but it is something completely different.
  • For this summer update, why don't we hold Valve to their "Community Fixes" portion and try to get TC2's fixes added in?
    3 projects | /r/tf2 | 17 Feb 2023

What are some alternatives?

When comparing hud-merger and tf2-patches you can also consider the following projects:

flawhud - Custom HUD for Team Fortress 2

Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.

Venom-Crosshairs - A client-side solution to TF2 weapon-specific crosshairs.

LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.

mastercomfig - A modern customization framework for Team Fortress 2

comfig-fortress - A fun TF2 server experiment focusing on game balance and reliability

nhcustom - nhcustom is a program whose purpose is to modify the Team Fortress 2 mod "no-hats-bgum".

cool-source - Modified Source Engine

TF-Source-2 - Team Fortress 2 on Source 2 — A gamemode for s&box [UnavailableForLegalReasons - Repository access blocked]

tf2-res-file-list - List of most Team Fortress 2 HUD resource files with screenshots

CmdMenuGenerator - A generator for efficient creation of recursively-nested voicemenus for commands.

riscv-vscript - A port of mini-rv32ima to VScript (Squirrel 3)