hobbes
peridot
hobbes | peridot | |
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4 | 13 | |
1,175 | 388 | |
0.1% | - | |
5.7 | 3.1 | |
3 months ago | about 2 years ago | |
C | Haskell | |
Apache License 2.0 | Mozilla Public License 2.0 |
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hobbes
- Hobbes: Comprehensions
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My Thoughts on OCaml
https://github.com/morganstanley/hobbes
Things like structural equality and ordering are user functions here rather than magic internal definitions (e.g. equality is defined as a type class, and type class instances can deconstruct algebraic types at compile time to decide how to implement instances). But evaluation is eager by default, so it's pretty easy to reason about performance. And data structures can be persisted to files and/or shared transparently in memory with C/C++ programs without translation, also very convenient for the places where this was used. Actually we built some very big and complicated time series databases with it, used in both pre and post trade settings where ~15% of daily US equity trades happen. So I think these observations are useful and have passed through some pretty significant real tests.
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C++ source code generation (focus on financial market data)
Have a look at Hobbes from Morgan Stanley
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Peridot: A functional language based on two-level type theory
https://github.com/morganstanley/hobbes
This approach has several benefits, but there's a lot of appeal also to the way they're doing it, to have the same PL across stages (and then maybe have more than just two stages).
peridot
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Peridot Paper Preprint
I've mostly finished up a preprint of a research paper on Peridot, my programming language! It still needs some work, but I'm happy enough with it to post it. If you have any questions or suggestions don't hesitate to tell me here. I would love feedback :-)
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September 2022 monthly "What are you working on?" thread
I'm finishing up with Peridot! The research goals of the project are close to being accomplished, so I'll be wrapping up soon. I'm really satisfied with it as a proof-of-concept for the ideas it implements. The last main bit of the project is a research paper I'm writing which details the language and its applications in detail.
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Peridot MVP
Hey all! I've been working on my programming language Peridot for about six months, and it's finally at the point where I can call it an MVP! Peridot is a language in which the compiler backend is implemented in userspace via metaprogramming.
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July 2022 monthly "What are you working on?" thread
The Peridot MVP is feature-complete! All that's left to do are bugfixes, after which it will be a real, usable language. Here's the major features, in no particular order:
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A Typed Foundation for Directional Logic Programming
I'm not aware of any current implementations, but I'll be implementing it in my language, Peridot. Unfortunately that won't be for a few months though.
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How did you choose the name for your programming language?
The second was called Konna. AFAIK it’s Finnish for “frog”, but sources seem to disagree? I don’t speak Finnish, I got the word from a Finnish video game. My third and current language is called Peridot. I’m pretty proud of this name, although it’s less searchable than the previous ones. The origin is pretty simple, I was just looking around at gemstones and thought peridot looked neat.
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Peridot: A functional language based on two-level type theory
Hey! I'm Peridot's author. Peridot is a language based on two-level type theory which allows for the compiler backend to be written in userspace. The language is really two languages tied together: a logic language, and a dependently typed functional language. The former is built for metaprogramming - high-level optimizers and compilers can be written that translate the latter language into a target language of choice. An in-depth explanation of the language's rationale can be found here.
What are some alternatives?
dream-html - Type-safe markup rendering, form validation, and routing for OCaml Dream web framework
schmu - programming with second class references
sexp - S-expression swiss knife
Hacking-F117A - My investigation into mission generation in the Stealth Fighter games by Microprose.
hail - A service for pull-based continuous deployment based on hydra.
wheel-lang - A small toy imperative language (with some OOP features) for demonstrating and practicing language design/implementation.